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General Tabletop Discussion
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Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow
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<blockquote data-quote="Iron Sky" data-source="post: 5854778" data-attributes="member: 60965"><p>Hm... fighters could also have power that automatically disengage allies. For example, if you don't like the idea of marking, you could just have the fighter step in, use "Over Here", and disengage all the allies engaged to monsters he can reach.</p><p></p><p>I like that idea over marking, especially since there's less conditions to track. The fighter just engaging as many enemies as possible and disengaging allies, maybe having powers where they can interpose themselves in the way of enemy's attacks on nearby allies too.</p><p></p><p>[MENTION=70709]Ainamacar[/MENTION], really like that momentum idea. I'm probably going to steal it, but I'm not sure for what. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5854778, member: 60965"] Hm... fighters could also have power that automatically disengage allies. For example, if you don't like the idea of marking, you could just have the fighter step in, use "Over Here", and disengage all the allies engaged to monsters he can reach. I like that idea over marking, especially since there's less conditions to track. The fighter just engaging as many enemies as possible and disengaging allies, maybe having powers where they can interpose themselves in the way of enemy's attacks on nearby allies too. [MENTION=70709]Ainamacar[/MENTION], really like that momentum idea. I'm probably going to steal it, but I'm not sure for what. :) [/QUOTE]
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Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow
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