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<blockquote data-quote="Judas" data-source="post: 607757" data-attributes="member: 3917"><p>I was wondering if there would be a real need for a Server/client type of program? I'll use Campaign Suite as an example here. It would be something like CS for the DM, and the CSPE for the players. I could set options for starting gold, items available/not available, and other things relevant to the game. A userid/password setup can be assigned if wanted. The clients connect to either the DM's PC through the internet via IP addressing, or possibly an "Options" server on the internet. The Options server would store all the relavent material info OR, just basic options like (item) available = [true/false] to keep bandwidth down. </p><p></p><p>Here's an example of how I would envision it working.</p><p>[code][color=white]DM: Billy</p><p>Players: Joe, Dave, Mike, Chris</p><p></p><p>Billy sets up his options like: </p><p>--------------</p><p>[Character Creation]</p><p></p><p>Dwarf = Yes</p><p>Elf = Yes</p><p>Gnome = No</p><p>HalfElf = Yes</p><p>Halfling = Yes</p><p>HalfOrc = No</p><p>Human = Yes</p><p>Barbarian = Yes</p><p>Bard = Yes</p><p>Cleric = Yes</p><p>Druid = No</p><p>Fighter = Yes</p><p>Paladin = No</p><p>Ranger = Yes</p><p>Rogue = Yes</p><p>Sorceror = No</p><p>Wizard = Yes</p><p>StartLevel = 2</p><p>MaxHP@1st = Yes</p><p>LevelUpHP = 75% (Normal/75%/Max)</p><p>--------------</p><p>[Skills]</p><p></p><p>{list of skills like the classes}</p><p>{skills allowed would be listed like classes}</p><p>{if there was a reason to limit skills, you would be able too}</p><p>--------------</p><p>[Feats]</p><p></p><p>{And the list of feats is customizable like classes and skills}</p><p>{custom feats could be added from other sources}</p><p>--------------</p><p>[Equipment]</p><p></p><p>{Items, Weapons, and Armor are listed and set for availability}</p><p>StartGoldLevel = 2</p><p>MasterworkAvail = Yes</p><p>UsedAvailable = Yes {option for used equipment}</p><p>UsedDiscount = 10 {1 to 100% discount off the listed PHB price)</p><p>UsedInferior = Yes {Option for if you use inferior items that risk breaking </p><p> when used; mainly a flag for the DM side of the program}</p><p>--------------</p><p>[Magic Items]</p><p></p><p>{entire groups or individual items can be allowed/disallowed}</p><p>MaxSpendPerItem = 2000 {1 to 999,999,999 GP limit amount spent per item}</p><p>IgnoreClassRestrict = No</p><p>--------------[/color][/code]</p><p></p><p>Now that Billy has setup his options, he has Dave, Joe, Chris and Mike log into his pc with CSPE and start thier characters. When everyone is done, they submit thier characters to Billy's server, and he looks over and makes final changes, or tells which person to alter and resubmit the character. Come game day, they get together at Joe's place for the game. Billy has accidentally left some printed out game material at home. Billy, could then go over to Joe's PC, and log into his options server, and is able to print out the left behind information. Game continues on.</p><p></p><p>This is just what I envision as a good electroinc tool. I would gladly pay for a tool that could handle that. And if there was a montly maintenance fee for an options server, I'd probably pay for that, depending on the cost, but more then $5 a month would be iffy. Unless of course I started to game almost every day, then it would be well worth more. </p><p></p><p>Anywho.. Just some idle ramblings I suppose...</p></blockquote><p></p>
[QUOTE="Judas, post: 607757, member: 3917"] I was wondering if there would be a real need for a Server/client type of program? I'll use Campaign Suite as an example here. It would be something like CS for the DM, and the CSPE for the players. I could set options for starting gold, items available/not available, and other things relevant to the game. A userid/password setup can be assigned if wanted. The clients connect to either the DM's PC through the internet via IP addressing, or possibly an "Options" server on the internet. The Options server would store all the relavent material info OR, just basic options like (item) available = [true/false] to keep bandwidth down. Here's an example of how I would envision it working. [code][color=white]DM: Billy Players: Joe, Dave, Mike, Chris Billy sets up his options like: -------------- [Character Creation] Dwarf = Yes Elf = Yes Gnome = No HalfElf = Yes Halfling = Yes HalfOrc = No Human = Yes Barbarian = Yes Bard = Yes Cleric = Yes Druid = No Fighter = Yes Paladin = No Ranger = Yes Rogue = Yes Sorceror = No Wizard = Yes StartLevel = 2 MaxHP@1st = Yes LevelUpHP = 75% (Normal/75%/Max) -------------- [Skills] {list of skills like the classes} {skills allowed would be listed like classes} {if there was a reason to limit skills, you would be able too} -------------- [Feats] {And the list of feats is customizable like classes and skills} {custom feats could be added from other sources} -------------- [Equipment] {Items, Weapons, and Armor are listed and set for availability} StartGoldLevel = 2 MasterworkAvail = Yes UsedAvailable = Yes {option for used equipment} UsedDiscount = 10 {1 to 100% discount off the listed PHB price) UsedInferior = Yes {Option for if you use inferior items that risk breaking when used; mainly a flag for the DM side of the program} -------------- [Magic Items] {entire groups or individual items can be allowed/disallowed} MaxSpendPerItem = 2000 {1 to 999,999,999 GP limit amount spent per item} IgnoreClassRestrict = No --------------[/color][/code] Now that Billy has setup his options, he has Dave, Joe, Chris and Mike log into his pc with CSPE and start thier characters. When everyone is done, they submit thier characters to Billy's server, and he looks over and makes final changes, or tells which person to alter and resubmit the character. Come game day, they get together at Joe's place for the game. Billy has accidentally left some printed out game material at home. Billy, could then go over to Joe's PC, and log into his options server, and is able to print out the left behind information. Game continues on. This is just what I envision as a good electroinc tool. I would gladly pay for a tool that could handle that. And if there was a montly maintenance fee for an options server, I'd probably pay for that, depending on the cost, but more then $5 a month would be iffy. Unless of course I started to game almost every day, then it would be well worth more. Anywho.. Just some idle ramblings I suppose... [/QUOTE]
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