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Idylls of the Rat King - and Mines!
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<blockquote data-quote="Schmoe" data-source="post: 7277278" data-attributes="member: 913"><p>I'm going to be starting a new 3rd edition campaign soon. While browsing my shelf for interesting 1st level adventures to use, I came across <a href="https://www.rpg.net/reviews/archive/13/13921.phtml" target="_blank">Idylls of the Rat King</a>, the very first in the Dungeon Crawl Classics series by Goodman Games. The adventure looked promising, and it even won an honorable mention ENnie back in 2003. The problem is, the dungeon is just bad. It's supposed to be a silver mine, but the only way to the majority of the mines is through a convoluted series of tunnels and chambers and then down a small grate. The place is rife with secret doors and secret rooms, which just doesn't make sense to me for a mine.</p><p></p><p>Despite that, I like the story. There is an interesting back story to the main villain, and I have some great ideas to tie it into old treachery and further developments. The town of Silverton is a good place for a starting campaign. It has enough information that I can flesh it out to provide a home base for the characters to grow attached, and it's easy to place as a frontier village with ruins and adventure just a short travel away.</p><p></p><p>So I have a couple of questions for people. First, does anyone here have any experience with this module? If so, what kind of advice do you have, and what were your experiences with it?</p><p></p><p>Second, I am really tempted to rework the entire dungeon layout. Does anyone have any suggestions on resources for creating an interesting dungeon based on an abandoned silver mine?</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7277278, member: 913"] I'm going to be starting a new 3rd edition campaign soon. While browsing my shelf for interesting 1st level adventures to use, I came across [url=https://www.rpg.net/reviews/archive/13/13921.phtml]Idylls of the Rat King[/url], the very first in the Dungeon Crawl Classics series by Goodman Games. The adventure looked promising, and it even won an honorable mention ENnie back in 2003. The problem is, the dungeon is just bad. It's supposed to be a silver mine, but the only way to the majority of the mines is through a convoluted series of tunnels and chambers and then down a small grate. The place is rife with secret doors and secret rooms, which just doesn't make sense to me for a mine. Despite that, I like the story. There is an interesting back story to the main villain, and I have some great ideas to tie it into old treachery and further developments. The town of Silverton is a good place for a starting campaign. It has enough information that I can flesh it out to provide a home base for the characters to grow attached, and it's easy to place as a frontier village with ruins and adventure just a short travel away. So I have a couple of questions for people. First, does anyone here have any experience with this module? If so, what kind of advice do you have, and what were your experiences with it? Second, I am really tempted to rework the entire dungeon layout. Does anyone have any suggestions on resources for creating an interesting dungeon based on an abandoned silver mine? [/QUOTE]
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Idylls of the Rat King - and Mines!
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