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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
If 5e Had Evolved from 4e...
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<blockquote data-quote="Jester David" data-source="post: 5970910" data-attributes="member: 37579"><p>The cynical reply is that 5e is evolving from 4e, the same way 4e evolved as a reaction to 3e. </p><p>They replaced imbalance with balance, they removed having to choose between options that make you effective in combat and ones for role-playing, they gave every class tactical choices in combat each round, they simplified skills and made it easier to assign skill ranks, etc.</p><p></p><p>But, to actually answer your question, let me think a moment. </p><p></p><ul> <li data-xf-list-type="ul">I think we'd have seen a different category of monster between minion and standard, for quicker fights. The "mook" as it were. </li> <li data-xf-list-type="ul">I think we would still have had the "three pillars" and a greater emphasis on exploration, possibly tied to themes. </li> <li data-xf-list-type="ul">I can see alternate methods or recharging Daily powers being more standard. More alternate class designs that are still based around AEDU. Such as a class that needs to adventure for a certain amount of time to unlock their dailies (gaining them with milestones). More classes like the Essentials Assassin where they have AEDU but with a twist (dailies being poisons applied to weapons and such).</li> <li data-xf-list-type="ul">The four roles would be tweaked. Everyone should do damage, and instead how damage is dealt varies. Defenders deal extra damage via protecting allies, controllers deal extra damage via attacking groups, leaders deal extra damage through buffing allies to hit harder, and strikers deal precision damage to specific targets strategically.</li> <li data-xf-list-type="ul">Fewer powers but more builds modifying powers. Choosing a build augments your class' signature powers with role-specific powers.</li> <li data-xf-list-type="ul">Power source specific powers. At certain levels you choose from a power source list instead of a class list.</li> <li data-xf-list-type="ul">Race specific powers. See above.</li> </ul></blockquote><p></p>
[QUOTE="Jester David, post: 5970910, member: 37579"] The cynical reply is that 5e is evolving from 4e, the same way 4e evolved as a reaction to 3e. They replaced imbalance with balance, they removed having to choose between options that make you effective in combat and ones for role-playing, they gave every class tactical choices in combat each round, they simplified skills and made it easier to assign skill ranks, etc. But, to actually answer your question, let me think a moment. [LIST] [*]I think we'd have seen a different category of monster between minion and standard, for quicker fights. The "mook" as it were. [*]I think we would still have had the "three pillars" and a greater emphasis on exploration, possibly tied to themes. [*]I can see alternate methods or recharging Daily powers being more standard. More alternate class designs that are still based around AEDU. Such as a class that needs to adventure for a certain amount of time to unlock their dailies (gaining them with milestones). More classes like the Essentials Assassin where they have AEDU but with a twist (dailies being poisons applied to weapons and such). [*]The four roles would be tweaked. Everyone should do damage, and instead how damage is dealt varies. Defenders deal extra damage via protecting allies, controllers deal extra damage via attacking groups, leaders deal extra damage through buffing allies to hit harder, and strikers deal precision damage to specific targets strategically. [*]Fewer powers but more builds modifying powers. Choosing a build augments your class' signature powers with role-specific powers. [*]Power source specific powers. At certain levels you choose from a power source list instead of a class list. [*]Race specific powers. See above. [/LIST] [/QUOTE]
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