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<blockquote data-quote="drothgery" data-source="post: 5970976" data-attributes="member: 360"><p>What I'd hoped for with 5e was something noticeably derived from 4e, but with a lot of flavor changes and a few mechanics cleanups.</p><p> </p><p>something like</p><ul> <li data-xf-list-type="ul">fix monster math so the 'math fix' feats are unnecessary (and never offer anything like them); probably tweaking PC and monster HPs and damage output to produce shorter combats</li> <li data-xf-list-type="ul">remove epic tier from core (too few campaigns last that long, and it eats up a lot of space between powers, epic destinies, and epic-tier feats and items)</li> <li data-xf-list-type="ul">put the 3.5 races in PH1 (with essentials-style bonus choices, the elf/eladrin split isn't really necessary; races don't take much page count)</li> <li data-xf-list-type="ul">bring back the classic alignments - true neutral + unaligned (this is purely cosmetic but would make a lot of people happy)</li> <li data-xf-list-type="ul">come up with a set of 'controller mechanics' (defenders mark, strikers do extra damage, leaders heal, and controllers -- well, they control via their powers)</li> <li data-xf-list-type="ul">as nice as a lot of PoLand is, go back to Greyhawk as the implied setting</li> <li data-xf-list-type="ul">rejig the core classes so there are simple (few powers, non-AEDU) and complex options for all power sources and all roles, and the 'filled-in' power source/role grid is there for martial, arcane, and divine to begin with<br /> <strong>martial</strong> - fighter (simple defender, but fix its woeful skill selection), rogue (simple striker), warlord (complex leader), ranger (complex controller)<br /> <strong>divine</strong> - paladin (complex defender), monk (complex striker), cleric (complex leader), druid (simple controller)<br /> <strong>arcane</strong> - swordmage (complex defender), sorcerer (simple striker), bard (simple leader), wizard (complex controller)<br /> (that's ten of the 3.5 PH1 classes + swordmage and warlord, and monk and druid shifted to divine because that fills out the divine row of the grid with classic D&D classes which were either traditionally divine in the druid or had a long history of being associated with D&D churches in the monk)</li> <li data-xf-list-type="ul">encounter attack powers chosen by power source</li> <li data-xf-list-type="ul">utility powers chosen by skill powers and/or racial powers</li> </ul></blockquote><p></p>
[QUOTE="drothgery, post: 5970976, member: 360"] What I'd hoped for with 5e was something noticeably derived from 4e, but with a lot of flavor changes and a few mechanics cleanups. something like [LIST] [*]fix monster math so the 'math fix' feats are unnecessary (and never offer anything like them); probably tweaking PC and monster HPs and damage output to produce shorter combats [*]remove epic tier from core (too few campaigns last that long, and it eats up a lot of space between powers, epic destinies, and epic-tier feats and items) [*]put the 3.5 races in PH1 (with essentials-style bonus choices, the elf/eladrin split isn't really necessary; races don't take much page count) [*]bring back the classic alignments - true neutral + unaligned (this is purely cosmetic but would make a lot of people happy) [*]come up with a set of 'controller mechanics' (defenders mark, strikers do extra damage, leaders heal, and controllers -- well, they control via their powers) [*]as nice as a lot of PoLand is, go back to Greyhawk as the implied setting [*]rejig the core classes so there are simple (few powers, non-AEDU) and complex options for all power sources and all roles, and the 'filled-in' power source/role grid is there for martial, arcane, and divine to begin with [B]martial[/B] - fighter (simple defender, but fix its woeful skill selection), rogue (simple striker), warlord (complex leader), ranger (complex controller) [B]divine[/B] - paladin (complex defender), monk (complex striker), cleric (complex leader), druid (simple controller) [B]arcane[/B] - swordmage (complex defender), sorcerer (simple striker), bard (simple leader), wizard (complex controller) (that's ten of the 3.5 PH1 classes + swordmage and warlord, and monk and druid shifted to divine because that fills out the divine row of the grid with classic D&D classes which were either traditionally divine in the druid or had a long history of being associated with D&D churches in the monk) [*]encounter attack powers chosen by power source [*]utility powers chosen by skill powers and/or racial powers [/LIST] [/QUOTE]
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