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If 5e Had Evolved from 4e...
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<blockquote data-quote="delericho" data-source="post: 5971098" data-attributes="member: 22424"><p>To a large extent, I think you can probably guess where it was going from the Essentials and post-Essentials material.</p><p></p><p>I would expect:</p><p></p><p>- Fewer classes, and more sub-classes (see the proliferation of Fighter variants, etc). In particular, note that some sub-classes adopt a different role from their parent class.</p><p></p><p>- A slight reorganisation of Power Sources. In particular, there would no longer be "Primal versions of Martial powers" - if the Barbarian needs a power that works just like a Fighter power, it would just use the same power.</p><p></p><p>- I would like to think they would work to split up the Wizard, as it seems to have become an over-arching spellcaster again (they should probably have one class per school, or something). However, my gut feeling is that they would go the other way, and roll the Elemental and Shadow power sources back into Arcane, and expand the Wizard to account for this.</p><p></p><p>- Hopefully, they would revisit the Feats again. That remains the biggest area of messiness in both the 3e and 4e designs - any time a designer comes up with something that doesn't fit anywhere else, it becomes a feat. So, you have feats that are flat numeric bonuses, feats that are powers-lite, feats that modify powers. It's a mess, and should be cleaned up, perhaps even by splitting those three categories into separate silos and giving an advancement in each.</p><p></p><p>- Likewise, a new edition is their chance to go through and eliminate the junk feats/powers/whatever that serve no purpose but to bloat the system. Frankly, even if they had made no other changes, it would have been worth a new edition just for that.</p><p></p><p>- The monster math would probably have been revisited again, with a view to shortening combat without losing the mechanical-flavour that is the strength of the edition's monsters.</p><p></p><p>But that's about it. The underpinnings of the 4e system are extremely solid (albeit not to my taste). So, if they were continuing the evolution, then 4eV2 would probably not have hit the game with massive changes. It would have been as 2nd Ed is to 1st, rather than as 4e-Core is to 3e-Core.</p></blockquote><p></p>
[QUOTE="delericho, post: 5971098, member: 22424"] To a large extent, I think you can probably guess where it was going from the Essentials and post-Essentials material. I would expect: - Fewer classes, and more sub-classes (see the proliferation of Fighter variants, etc). In particular, note that some sub-classes adopt a different role from their parent class. - A slight reorganisation of Power Sources. In particular, there would no longer be "Primal versions of Martial powers" - if the Barbarian needs a power that works just like a Fighter power, it would just use the same power. - I would like to think they would work to split up the Wizard, as it seems to have become an over-arching spellcaster again (they should probably have one class per school, or something). However, my gut feeling is that they would go the other way, and roll the Elemental and Shadow power sources back into Arcane, and expand the Wizard to account for this. - Hopefully, they would revisit the Feats again. That remains the biggest area of messiness in both the 3e and 4e designs - any time a designer comes up with something that doesn't fit anywhere else, it becomes a feat. So, you have feats that are flat numeric bonuses, feats that are powers-lite, feats that modify powers. It's a mess, and should be cleaned up, perhaps even by splitting those three categories into separate silos and giving an advancement in each. - Likewise, a new edition is their chance to go through and eliminate the junk feats/powers/whatever that serve no purpose but to bloat the system. Frankly, even if they had made no other changes, it would have been worth a new edition just for that. - The monster math would probably have been revisited again, with a view to shortening combat without losing the mechanical-flavour that is the strength of the edition's monsters. But that's about it. The underpinnings of the 4e system are extremely solid (albeit not to my taste). So, if they were continuing the evolution, then 4eV2 would probably not have hit the game with massive changes. It would have been as 2nd Ed is to 1st, rather than as 4e-Core is to 3e-Core. [/QUOTE]
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