Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
If 5e Had Evolved from 4e...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5971974" data-attributes="member: 6696971"><p>- Better "editorializing" in the rulebooks. I am a grown man who has endured a lot of significant hardship and adversity in my life so when I witness people being "offended" by the presentation of material in leisure time pursuit, I cannot help but shake my head or just stare incredulously. That notwithstanding, the fact that this offense exists and the fact that the "editorial" portions of the 4e base rulebooks are replete with trite and playstyle dismissive language such as the "Get to the fun!" section legitimizes the appeal for better authoring or editing or editorial focus. Some of those sections are horrendously bad and I can see why they would turn people off (specifically folks whose playstyles they passively dismissed).</p><p></p><p>- Better formal training, better educational tools and more examples for skill challenges in play (preferably video tools). Its a shame when an internet poster can spend 20 minutes putting together a small essay and better explain Skill Challenges than the core rulebooks do.</p><p></p><p>- Flat math, reduced number inflation, etc. Gut the + 1 to hit, defenses, skills, ability checks per 2 levels. Perhaps + 1 to these per tier (paragon and then epic)</p><p></p><p>- Following the above, kill + 1 to blah, blah feats dead. Feats should be as compelling and interesting as class features. They should focus or diversify archetypes...not merely add a bonus.</p><p></p><p>- Lose the + to hit on all magic items (retain + damage).</p><p></p><p>- Better scaling damage for PCs and monsters. Add + 1 to damage per 2 levels.</p><p></p><p>- Better multi-classing. Power swapping/broadening play style should not cost a feat. Tony Vargas's idea of using themes to assist in this may have legs.</p><p></p><p>- Increase potency of "dump stats" so that marginalizing them is moderately punitive.</p><p></p><p>- No class should start with 3 skills.</p><p></p><p>- A reputation/honor/legacy sub-system would be nice.</p><p></p><p>- Mass battle sub-system would be nice. Leveraging swarm mechanics would be good here.</p><p></p><p>- Review the "Grandmaster Training" system and tighten the numbers up. This is a great way to lessen the impact of magic item reliance for balance/progression maintenance that some folks disdain.</p><p></p><p>I'm sure I can think of more but those are off the top of my head.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5971974, member: 6696971"] - Better "editorializing" in the rulebooks. I am a grown man who has endured a lot of significant hardship and adversity in my life so when I witness people being "offended" by the presentation of material in leisure time pursuit, I cannot help but shake my head or just stare incredulously. That notwithstanding, the fact that this offense exists and the fact that the "editorial" portions of the 4e base rulebooks are replete with trite and playstyle dismissive language such as the "Get to the fun!" section legitimizes the appeal for better authoring or editing or editorial focus. Some of those sections are horrendously bad and I can see why they would turn people off (specifically folks whose playstyles they passively dismissed). - Better formal training, better educational tools and more examples for skill challenges in play (preferably video tools). Its a shame when an internet poster can spend 20 minutes putting together a small essay and better explain Skill Challenges than the core rulebooks do. - Flat math, reduced number inflation, etc. Gut the + 1 to hit, defenses, skills, ability checks per 2 levels. Perhaps + 1 to these per tier (paragon and then epic) - Following the above, kill + 1 to blah, blah feats dead. Feats should be as compelling and interesting as class features. They should focus or diversify archetypes...not merely add a bonus. - Lose the + to hit on all magic items (retain + damage). - Better scaling damage for PCs and monsters. Add + 1 to damage per 2 levels. - Better multi-classing. Power swapping/broadening play style should not cost a feat. Tony Vargas's idea of using themes to assist in this may have legs. - Increase potency of "dump stats" so that marginalizing them is moderately punitive. - No class should start with 3 skills. - A reputation/honor/legacy sub-system would be nice. - Mass battle sub-system would be nice. Leveraging swarm mechanics would be good here. - Review the "Grandmaster Training" system and tighten the numbers up. This is a great way to lessen the impact of magic item reliance for balance/progression maintenance that some folks disdain. I'm sure I can think of more but those are off the top of my head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
If 5e Had Evolved from 4e...
Top