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<blockquote data-quote="dammitbiscuit" data-source="post: 5972322" data-attributes="member: 60419"><p>It never occurred to me before, but with a cap of +4, your racial bonuses <em><strong>still matter</strong></em>, surprisingly enough. You still want a racial bonus in your best stat - instead of using it to push your best score to a +5, you use it to push a +3 to a +4, which saves you a <em><strong>ton </strong></em>of point buy points.</p><p></p><p>As a side benefit, this makes it easier to pick from a wider variety of races. A race with the "wrong" ability scores can still hit the +4, same as anyone else, it just costs them more.</p><p></p><p>And if you <em><strong>do </strong></em>pick a race with the right primary stat, the extra point-buy points to spare make it easy to buy up your secondary stat if you don't have a racial bonus to it.</p><p></p><p>Think I'll be adding this cap as a houserule to my 4e games immediately, possibly even to my Pathfinder ones too.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5972322, member: 60419"] It never occurred to me before, but with a cap of +4, your racial bonuses [I][B]still matter[/B][/I], surprisingly enough. You still want a racial bonus in your best stat - instead of using it to push your best score to a +5, you use it to push a +3 to a +4, which saves you a [I][B]ton [/B][/I]of point buy points. As a side benefit, this makes it easier to pick from a wider variety of races. A race with the "wrong" ability scores can still hit the +4, same as anyone else, it just costs them more. And if you [I][B]do [/B][/I]pick a race with the right primary stat, the extra point-buy points to spare make it easy to buy up your secondary stat if you don't have a racial bonus to it. Think I'll be adding this cap as a houserule to my 4e games immediately, possibly even to my Pathfinder ones too. [/QUOTE]
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