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<blockquote data-quote="Marshall" data-source="post: 5972405" data-attributes="member: 765"><p>This is available in 4e and is the number one thing that playtests of 5e reveal isnt really a problem in 4e. 5e's "faster combats" are ALL significantly underleveled for the PCs to face. The only fast combats are ones that you shouldnt be fighting. If you want fast, meaningless, non-threatening combats, by all means go ahead and run them. 4e is designed so that the only time you pull out the battlemat is when the combat is meaningful to advance the plot. Ie, every fight in 4e is a boss fight. What 4e needs is way to simulate grind-type, slow resource depletion days because meaningless fights in 4e tend to not consume ANY resources.</p><p></p><p></p><p></p><p>The only thing 5e is doing right so far is divorcing skills from class. Having Background and Theme contribute to trained skills would go a long way to improving all PCs contributions in exploration and interaction.</p><p></p><p></p><p></p><p>4e's major failing here is that a LOT of its magic item bloat is caused by low level +X items that dont change from +1 to +3 to +6 and just arent ever going to be used at that level.(and an amazing amount of flatly garbage items to start with).</p><p></p><p></p><p></p><p>Heh. A-D-V-E-N-T-U-R-E-S. </p><p></p><p>Specifically, ones that DONT SUCK. 4e's Number 1 failing is few adventures and nearly zero of any quality whatsoever. The only reason Pathfinder survives today is that Paizo puts out gold star adventures. Its not just that they make the game easy to pick up and play but that they describe HOW to play the game. Adventures are 70-80% of the exploration and interaction pillars. 4e's lack of them is where the entire "You cant roleplay in 4e" argument came from. </p><p></p><p></p><p></p><p>Consistent support for all published material. I dont need 10 types of Fighter with 400+ powers, or 17 types of Wizard(3 of which have NOTHING to do with any other Wizard subtype) with 1000+ powers when there are classes that only have two builds and Races with one feat.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5972405, member: 765"] This is available in 4e and is the number one thing that playtests of 5e reveal isnt really a problem in 4e. 5e's "faster combats" are ALL significantly underleveled for the PCs to face. The only fast combats are ones that you shouldnt be fighting. If you want fast, meaningless, non-threatening combats, by all means go ahead and run them. 4e is designed so that the only time you pull out the battlemat is when the combat is meaningful to advance the plot. Ie, every fight in 4e is a boss fight. What 4e needs is way to simulate grind-type, slow resource depletion days because meaningless fights in 4e tend to not consume ANY resources. The only thing 5e is doing right so far is divorcing skills from class. Having Background and Theme contribute to trained skills would go a long way to improving all PCs contributions in exploration and interaction. 4e's major failing here is that a LOT of its magic item bloat is caused by low level +X items that dont change from +1 to +3 to +6 and just arent ever going to be used at that level.(and an amazing amount of flatly garbage items to start with). Heh. A-D-V-E-N-T-U-R-E-S. Specifically, ones that DONT SUCK. 4e's Number 1 failing is few adventures and nearly zero of any quality whatsoever. The only reason Pathfinder survives today is that Paizo puts out gold star adventures. Its not just that they make the game easy to pick up and play but that they describe HOW to play the game. Adventures are 70-80% of the exploration and interaction pillars. 4e's lack of them is where the entire "You cant roleplay in 4e" argument came from. Consistent support for all published material. I dont need 10 types of Fighter with 400+ powers, or 17 types of Wizard(3 of which have NOTHING to do with any other Wizard subtype) with 1000+ powers when there are classes that only have two builds and Races with one feat. [/QUOTE]
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