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If 5e Had Evolved from 4e...
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5977821" data-attributes="member: 98255"><p>"<strong>If 5e Had Evolved from 4e..."</strong></p><p></p><p>...Then I might actually be interested in it. All digs aside, there are some excellent ideas in this thread for something that more directly descends from 4e as an ancestor. I've seen the ideas come up again and again in threads like this.</p><p></p><p>Everybody wants to perfect the math, and perhaps flatten it a little, but to focus on that element of 4e in an evolution of the system sells it short IMO.</p><p></p><p>The areas I see coming up again and again that would make a 4.5e really, truly shine, are things like decoupling role from class - that is to say that every class should have access to powers that can put them in any of the roles.</p><p></p><p>This is tightly coupled with the idea of giving a class access to a list of powers based on power source rather than a list narrowly defined by class, especially because this leads to lots of needless duplication.</p><p></p><p>The idea that feats should not contribute plusses to the math is another. I agree with the idea that a feat should be as interesting as a class feature. Perhaps such a feat could <em><strong>contain </strong></em>a bonus, as a class feature would, but could not <em><strong>only</strong></em> be a bonus. Skill-feats might be a good example of this; you could take a feat that let you gain a skill, and maybe get a bonus to some uses of it, but you could not get a feat that just gave a bonus to a skill you already have.</p><p></p><p>The idea of improving the skill selection of certain classes is another idea. Skills should come from each pillar of character creation. Some you get from background, some from theme, some from class, and some from race. This way you no longer end up with classes being forced to contain everything, and you don't get skill-gimped fighters any more that only have 3 skills, only one or two of which they'll even be good at.</p><p></p><p>Anyway, I just wanted to add that I love reading threads like this. Cheers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5977821, member: 98255"] "[B]If 5e Had Evolved from 4e..."[/B] ...Then I might actually be interested in it. All digs aside, there are some excellent ideas in this thread for something that more directly descends from 4e as an ancestor. I've seen the ideas come up again and again in threads like this. Everybody wants to perfect the math, and perhaps flatten it a little, but to focus on that element of 4e in an evolution of the system sells it short IMO. The areas I see coming up again and again that would make a 4.5e really, truly shine, are things like decoupling role from class - that is to say that every class should have access to powers that can put them in any of the roles. This is tightly coupled with the idea of giving a class access to a list of powers based on power source rather than a list narrowly defined by class, especially because this leads to lots of needless duplication. The idea that feats should not contribute plusses to the math is another. I agree with the idea that a feat should be as interesting as a class feature. Perhaps such a feat could [I][B]contain [/B][/I]a bonus, as a class feature would, but could not [I][B]only[/B][/I] be a bonus. Skill-feats might be a good example of this; you could take a feat that let you gain a skill, and maybe get a bonus to some uses of it, but you could not get a feat that just gave a bonus to a skill you already have. The idea of improving the skill selection of certain classes is another idea. Skills should come from each pillar of character creation. Some you get from background, some from theme, some from class, and some from race. This way you no longer end up with classes being forced to contain everything, and you don't get skill-gimped fighters any more that only have 3 skills, only one or two of which they'll even be good at. Anyway, I just wanted to add that I love reading threads like this. Cheers :) [/QUOTE]
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