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If a DM can't cheat, can a player cheat?
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1734415" data-attributes="member: 23353"><p>Personally, I don't care for it. I think a failed roll only serves to make a game more breath-taking and demand a little more thought on the Player's behalf. A failed save just makes it a little more interesting. What is the fun if the PC's just march through every encounter? What is the purpose of a CR or a lot of your work when your characters are suddenly one or two levels higher then they actually are (thats the effect of fudging rolls...just to raise a character's level so the encounters are suddenly not what they are suppose to be). What if you have a few bad sessions and never roll anything higher then your a ten year old's shoe size? Sometimes, luck isn't with a person. Thats all there is to it. Can't blame anyone. Gotta live with it.</p><p></p><p>I think most of my displeasure on the topic comes from that fact I'm just one of those guys who don't care for cheaters. However, in this instance, I think it robs a lot from the game and isn't just unfair to the other players.</p><p></p><p>If I can ask, do the other player's take this cheating in stride? I also believe a game revolves around everyone having fun. But I strongly dislike cheating and think it robs the game of some of its fun. Its part of the unknown.</p><p></p><p>I know he's only fudging those close die rolls and isn't hitting on everything, but I just don't care for such acts. If everyone agreed to play it like that, then that would be one thing (the group decides the rules), but if he's just doing it so his character can be better then he actually is, then there is a problem.</p><p></p><p>If you wanted, you could just give him another level or two. Of course, he'd just keep fudging dice rolls probably (yeah, I'm assuming a little here).</p><p></p><p>I've reread this post several times and tried to fiddle with it, but just can't seem to word it the way I really want to word it to get my point across. Hopefully, someone else will come along and do just that.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1734415, member: 23353"] Personally, I don't care for it. I think a failed roll only serves to make a game more breath-taking and demand a little more thought on the Player's behalf. A failed save just makes it a little more interesting. What is the fun if the PC's just march through every encounter? What is the purpose of a CR or a lot of your work when your characters are suddenly one or two levels higher then they actually are (thats the effect of fudging rolls...just to raise a character's level so the encounters are suddenly not what they are suppose to be). What if you have a few bad sessions and never roll anything higher then your a ten year old's shoe size? Sometimes, luck isn't with a person. Thats all there is to it. Can't blame anyone. Gotta live with it. I think most of my displeasure on the topic comes from that fact I'm just one of those guys who don't care for cheaters. However, in this instance, I think it robs a lot from the game and isn't just unfair to the other players. If I can ask, do the other player's take this cheating in stride? I also believe a game revolves around everyone having fun. But I strongly dislike cheating and think it robs the game of some of its fun. Its part of the unknown. I know he's only fudging those close die rolls and isn't hitting on everything, but I just don't care for such acts. If everyone agreed to play it like that, then that would be one thing (the group decides the rules), but if he's just doing it so his character can be better then he actually is, then there is a problem. If you wanted, you could just give him another level or two. Of course, he'd just keep fudging dice rolls probably (yeah, I'm assuming a little here). I've reread this post several times and tried to fiddle with it, but just can't seem to word it the way I really want to word it to get my point across. Hopefully, someone else will come along and do just that. [/QUOTE]
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