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If a DM can't cheat, can a player cheat?
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<blockquote data-quote="Tessarael" data-source="post: 1734831" data-attributes="member: 12909"><p>There are probably two main reasons as a player to do this: (a) plot immunity, (b) heroics. As an example of (a), maybe I want my character to die an honorable fighting death, not some ignoble death outside combat due to a failed save on a trap. As an example of (b), rolling a critical to take down that big bad guy.</p><p></p><p>It's worth finding out why the player is cheating. If players want plot immunity, discuss it beforehand, and arrange things so that the storyline fits reasonably well. Another example for plot immunity would be to request that one's character is never tortured or raped; or maybe someone has a phobia about cockroaches ... in either case, playing nice and having fun is about not stepping on people's sore points.</p><p></p><p>For heroism type stuff ... I'd recommend using a fate point/karma point/hero point type system. Characters get x points per session, per level, or whatever. You want to do something heroic? Go ahead, spend the point, and do something funky. But don't do it by fudging a die roll - that's not fair on the other players.</p><p></p><p>In my DM's campaign, we get one fate point per level. Currently, we have about 3 fate points each. Enough to hopefully avoid ignominious deaths. I used one to prevent my character's Sunblade being disintegrated (courtesy of another PC who was a worshipper of the deity of undead, after my PC killed a vampire - my PC has a bit of a phobia of vampires <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Despite this mechanic, there are times when I might let my character die and not spend a fate point. I have recently set up a Clone, and expect that my character may well die as he's probably walking into trouble ... that's ok, it suits the storyline, and I have a nice DM-approved contingency for that.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1734831, member: 12909"] There are probably two main reasons as a player to do this: (a) plot immunity, (b) heroics. As an example of (a), maybe I want my character to die an honorable fighting death, not some ignoble death outside combat due to a failed save on a trap. As an example of (b), rolling a critical to take down that big bad guy. It's worth finding out why the player is cheating. If players want plot immunity, discuss it beforehand, and arrange things so that the storyline fits reasonably well. Another example for plot immunity would be to request that one's character is never tortured or raped; or maybe someone has a phobia about cockroaches ... in either case, playing nice and having fun is about not stepping on people's sore points. For heroism type stuff ... I'd recommend using a fate point/karma point/hero point type system. Characters get x points per session, per level, or whatever. You want to do something heroic? Go ahead, spend the point, and do something funky. But don't do it by fudging a die roll - that's not fair on the other players. In my DM's campaign, we get one fate point per level. Currently, we have about 3 fate points each. Enough to hopefully avoid ignominious deaths. I used one to prevent my character's Sunblade being disintegrated (courtesy of another PC who was a worshipper of the deity of undead, after my PC killed a vampire - my PC has a bit of a phobia of vampires :) ). Despite this mechanic, there are times when I might let my character die and not spend a fate point. I have recently set up a Clone, and expect that my character may well die as he's probably walking into trouble ... that's ok, it suits the storyline, and I have a nice DM-approved contingency for that. Just my thoughts ... [/QUOTE]
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