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If a DM can't cheat, can a player cheat?
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<blockquote data-quote="Patlin" data-source="post: 1740456" data-attributes="member: 17264"><p>In my opinion, victory is cheapened when fudging is accepted. I don't like it at all, and I don't do it as a player *or* as a GM. Very rarely, we've had a total party (actually, I think two of us ran away, but it was a disaster) kill and at the end of it decided to do the last battle over, and in my opinion that is greatly preferable... you know when it's happened, so you know when it hasn't.</p><p></p><p>That said, the only incident of player cheating I can recall was a lot worse than fudging dice rolls. I had created a list of all the nobles in my homebrew world's major kingdon, with all sorts of notes on personality, motivation, heraldic symbols, battlecries, and other stuff. Naturally, I used a computer to do this.</p><p></p><p>One of my players came to me and informed me that another player had stolen a copy of the list. The printer had misfed, and an almost perfect copy had gone into the trash. The guilty player had taken it to the other players in the campaign, trying to figure out how to use the stolen information to his advantage. Fortunately, probably realizing how much work I had put into that silly list, the other players did <em>not</em> think that stealing the DM's notes was cool. I was pretty p*ss*d.</p></blockquote><p></p>
[QUOTE="Patlin, post: 1740456, member: 17264"] In my opinion, victory is cheapened when fudging is accepted. I don't like it at all, and I don't do it as a player *or* as a GM. Very rarely, we've had a total party (actually, I think two of us ran away, but it was a disaster) kill and at the end of it decided to do the last battle over, and in my opinion that is greatly preferable... you know when it's happened, so you know when it hasn't. That said, the only incident of player cheating I can recall was a lot worse than fudging dice rolls. I had created a list of all the nobles in my homebrew world's major kingdon, with all sorts of notes on personality, motivation, heraldic symbols, battlecries, and other stuff. Naturally, I used a computer to do this. One of my players came to me and informed me that another player had stolen a copy of the list. The printer had misfed, and an almost perfect copy had gone into the trash. The guilty player had taken it to the other players in the campaign, trying to figure out how to use the stolen information to his advantage. Fortunately, probably realizing how much work I had put into that silly list, the other players did [I]not[/I] think that stealing the DM's notes was cool. I was pretty p*ss*d. [/QUOTE]
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If a DM can't cheat, can a player cheat?
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