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If a DM can't cheat, can a player cheat?
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<blockquote data-quote="Fingol" data-source="post: 1741945" data-attributes="member: 22679"><p>Just wanted to say: </p><p></p><p>If a DM fudges its just as bad as when a player does. A players fudging make him more important to the story relative to the rest of those also turning up. When a DM fudges it is impossible to give everyone the same break thus roughly having the same effect.</p><p></p><p>For example: If the DM starts pulling his punches when half the team is down he is giving more importance to those left standing. He's then calling favourites. As soon as he does that he's a pretty flaky DM. Say the team survives but there are a few dead. Even if the 'story' doesn't favour those that actually brought the bad guys down; those that are dead often end up 'beholden' to the survivors in some way. What with the cost of raise etc...and to top it off they come back less 'powerful'. Thus reducing their survivability in the next encounter; waiting for another fudge session with them being the most likely to be the first down again.</p><p></p><p>If the DM wants to run a tough world then let him have the conviction to carry it through; TPK them! Else play with bigger safety margins.</p><p></p><p>If a DM is fudging everything then he might as well chuck all the dice away and read me a story. I'll listen if its a good one.</p><p></p><p>Any DM fudging can not complain about players doing the same. They might just be reacting to a bad situation.</p></blockquote><p></p>
[QUOTE="Fingol, post: 1741945, member: 22679"] Just wanted to say: If a DM fudges its just as bad as when a player does. A players fudging make him more important to the story relative to the rest of those also turning up. When a DM fudges it is impossible to give everyone the same break thus roughly having the same effect. For example: If the DM starts pulling his punches when half the team is down he is giving more importance to those left standing. He's then calling favourites. As soon as he does that he's a pretty flaky DM. Say the team survives but there are a few dead. Even if the 'story' doesn't favour those that actually brought the bad guys down; those that are dead often end up 'beholden' to the survivors in some way. What with the cost of raise etc...and to top it off they come back less 'powerful'. Thus reducing their survivability in the next encounter; waiting for another fudge session with them being the most likely to be the first down again. If the DM wants to run a tough world then let him have the conviction to carry it through; TPK them! Else play with bigger safety margins. If a DM is fudging everything then he might as well chuck all the dice away and read me a story. I'll listen if its a good one. Any DM fudging can not complain about players doing the same. They might just be reacting to a bad situation. [/QUOTE]
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If a DM can't cheat, can a player cheat?
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