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If a DM can't cheat, can a player cheat?
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<blockquote data-quote="Talon5" data-source="post: 1744022" data-attributes="member: 14435"><p>Been running a campaign for a few months the characters are headed for 6th lvl. I have been kinda stagnet about ideas and just running it until I figure out what to do next. </p><p></p><p>I have a kinda loose idea regarding the cleric and her father and a whole campaign thing, its pretty loose, but its all I have, but the PCs need to finish the present campaign before that can start. In any case-</p><p></p><p>Yesterday the PCs get into a pickle- 20+ or - Goblins riding Worgs in a camp, so far the PCs have been picking off the Rnger/Rog Goblins in small groups but for some reason they took on a but load of them. It was looking like a TPK- the rogue and the wiz run from the fight after the ranger/sorc buys it. Now the cleric and the ranger are fighting about ten by themselves and they are fighting in the single digits- this is gonna end the campaign if I kill the cleric.</p><p></p><p>The ranger drops then the cleric. The wiz and rogue are safely away, trapped in a mine waiting to run out of food and start eating their horses and ponys.</p><p></p><p>But Do That Sexy Machine shows up. An old friend riding a previously sick dragon they had helped out in an earlier campaign. The two are rescued and the dragon only kills four goblins.</p><p></p><p>Ya, the GM cheated. If the cleric had kicked it then I would have ended the campaign- why cause I am out of ideas and she is the only source I have right now is that a bad thing?</p><p></p><p>If I didn't cheat and bring in that Sexy Machine then the campaign is over, done, and I get to hear about it for a couple of years.</p><p></p><p>GMs & Players cheat because they are small people. GMs also cheat for another reason- to save the campaign or to be able to continue the campaign.</p></blockquote><p></p>
[QUOTE="Talon5, post: 1744022, member: 14435"] Been running a campaign for a few months the characters are headed for 6th lvl. I have been kinda stagnet about ideas and just running it until I figure out what to do next. I have a kinda loose idea regarding the cleric and her father and a whole campaign thing, its pretty loose, but its all I have, but the PCs need to finish the present campaign before that can start. In any case- Yesterday the PCs get into a pickle- 20+ or - Goblins riding Worgs in a camp, so far the PCs have been picking off the Rnger/Rog Goblins in small groups but for some reason they took on a but load of them. It was looking like a TPK- the rogue and the wiz run from the fight after the ranger/sorc buys it. Now the cleric and the ranger are fighting about ten by themselves and they are fighting in the single digits- this is gonna end the campaign if I kill the cleric. The ranger drops then the cleric. The wiz and rogue are safely away, trapped in a mine waiting to run out of food and start eating their horses and ponys. But Do That Sexy Machine shows up. An old friend riding a previously sick dragon they had helped out in an earlier campaign. The two are rescued and the dragon only kills four goblins. Ya, the GM cheated. If the cleric had kicked it then I would have ended the campaign- why cause I am out of ideas and she is the only source I have right now is that a bad thing? If I didn't cheat and bring in that Sexy Machine then the campaign is over, done, and I get to hear about it for a couple of years. GMs & Players cheat because they are small people. GMs also cheat for another reason- to save the campaign or to be able to continue the campaign. [/QUOTE]
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