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If A Rogue Has The Ability To Use Any Magic Item...
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<blockquote data-quote="WizarDru" data-source="post: 884880" data-attributes="member: 151"><p>Well, that explains a great deal, then. Except under battlefield conditions, the rogue and bard can cover some of the bases that a cleric could, but only for support magic, and only low level support magic at that.</p><p></p><p>Facing powerful outsiders or undead, a cleric is very effective. For sheer utility, clerics rock. One thing to consider about the Use Magic Device skill is that it is NOT an absolute. Utilizing the item is still a skill check, and skill checks can be failed. Moreover, most magic items are enchanted economically, that is to say to the lowest level possible. When you're going against CR 16 foes, that fireball wand that does 5d6 damage is going to be laughably underpowered. That scroll of Cure Minor Wounds isn't going to cut it, either, when a Girallon tears into you for 4 attacks plus a rend. </p><p></p><p>Don't get me wrong...UMD is a great skill that makes the rogue into a monkey wrench that can turn a combat on it's ear...but it's no substitute for a cleric or access to healing magic, IMHO. Can a party get by without the copious buffs a cleric can provide, and the turning, and the healing and the powerful divinations? Sure they can. That's what makes 3e so great, is that you don't have to have one. But it makes things much easier when you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 884880, member: 151"] Well, that explains a great deal, then. Except under battlefield conditions, the rogue and bard can cover some of the bases that a cleric could, but only for support magic, and only low level support magic at that. Facing powerful outsiders or undead, a cleric is very effective. For sheer utility, clerics rock. One thing to consider about the Use Magic Device skill is that it is NOT an absolute. Utilizing the item is still a skill check, and skill checks can be failed. Moreover, most magic items are enchanted economically, that is to say to the lowest level possible. When you're going against CR 16 foes, that fireball wand that does 5d6 damage is going to be laughably underpowered. That scroll of Cure Minor Wounds isn't going to cut it, either, when a Girallon tears into you for 4 attacks plus a rend. Don't get me wrong...UMD is a great skill that makes the rogue into a monkey wrench that can turn a combat on it's ear...but it's no substitute for a cleric or access to healing magic, IMHO. Can a party get by without the copious buffs a cleric can provide, and the turning, and the healing and the powerful divinations? Sure they can. That's what makes 3e so great, is that you don't have to have one. But it makes things much easier when you do. :) [/QUOTE]
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