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General Tabletop Discussion
*Dungeons & Dragons
If a Warlord class existed, what two saves would you give it, and why?
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<blockquote data-quote="Zardnaar" data-source="post: 7381695" data-attributes="member: 6716779"><p>Its one thing I do not like about 5E either is the saving throw scaling, gonna see if Pathfinder 2 does a better job. I prefer fort/ref/will (3 saves are better than 6) and the way 4E scaled it or OSR scales it is the better idea IMHO. </p><p></p><p> If they had proficiency bonus scaling to all saves and then each class could get a bonus or advantage on the good saves I think that is a better way. I prefer a +2 to +4 variance between a good and bad save, 5E can have +11 or +12 variance in a good and bad save. Having good saves also future proofs your game in case they make a stupid spell with a saving throw on it. Bad saves effect NPCs more though as they do not have access to resilient for example or Paladins. </p><p></p><p> Intelligence saves are also very rare and charisma saves a bit less so but NPCs do have bane and banishment on spell lists in the MM. Flunking a strength save is inconvenient (usually grappled or prone), intelligence saves don't matter for the most part, and charisma saves are a bit more rare but are important to make. </p><p></p><p> Con saves are the best one as you have magic effect, poison and concentration tied to it and its MVP for spellcasters. Then its wisdom saves then dex saves as dex saves are just more damage and 5E has plentiful healing and the dex save damage is generally low except for 4th and 5th level PCs vs fireball/lightning bolt and some dragon breath weapons.</p><p> Out of the bad saves strength is fairly common so its one of the best ones while charisma saves are also on very good classes like Bard and Paladins. Sorcerers are the only spellcaster that gets con saves while strength and con is a nice save combo only really rivalled by the Sorcerers con+charisma. </p><p></p><p>wisdom/strength would also be a nice combo to have. Con saves are a lot more common as wisdom is mostly spells and supernatural effects while con saves are that, poison and concentration. Hell sometimes its worth MCing just to get better saves, a fighter into Rogue is better than pure Rogue IMHO as you get better saves and dex to damage with your off hand which every rogue should be doing with a few exceptions. Similar idea with the Sorlock start as sorcerer and MC into warlock.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7381695, member: 6716779"] Its one thing I do not like about 5E either is the saving throw scaling, gonna see if Pathfinder 2 does a better job. I prefer fort/ref/will (3 saves are better than 6) and the way 4E scaled it or OSR scales it is the better idea IMHO. If they had proficiency bonus scaling to all saves and then each class could get a bonus or advantage on the good saves I think that is a better way. I prefer a +2 to +4 variance between a good and bad save, 5E can have +11 or +12 variance in a good and bad save. Having good saves also future proofs your game in case they make a stupid spell with a saving throw on it. Bad saves effect NPCs more though as they do not have access to resilient for example or Paladins. Intelligence saves are also very rare and charisma saves a bit less so but NPCs do have bane and banishment on spell lists in the MM. Flunking a strength save is inconvenient (usually grappled or prone), intelligence saves don't matter for the most part, and charisma saves are a bit more rare but are important to make. Con saves are the best one as you have magic effect, poison and concentration tied to it and its MVP for spellcasters. Then its wisdom saves then dex saves as dex saves are just more damage and 5E has plentiful healing and the dex save damage is generally low except for 4th and 5th level PCs vs fireball/lightning bolt and some dragon breath weapons. Out of the bad saves strength is fairly common so its one of the best ones while charisma saves are also on very good classes like Bard and Paladins. Sorcerers are the only spellcaster that gets con saves while strength and con is a nice save combo only really rivalled by the Sorcerers con+charisma. wisdom/strength would also be a nice combo to have. Con saves are a lot more common as wisdom is mostly spells and supernatural effects while con saves are that, poison and concentration. Hell sometimes its worth MCing just to get better saves, a fighter into Rogue is better than pure Rogue IMHO as you get better saves and dex to damage with your off hand which every rogue should be doing with a few exceptions. Similar idea with the Sorlock start as sorcerer and MC into warlock. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If a Warlord class existed, what two saves would you give it, and why?
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