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If a weapon were enchanted as per animate rope... (old thread)
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<blockquote data-quote="Sinjin" data-source="post: 5400545" data-attributes="member: 100441"><p>I've been working on this exact problem for a while. There are some very good threads you can read on the problems with whips vs. spiked chains. A lot of people think the spiked chain is overpowered in 3.5 and I tend to agree. The chain does incredible damage at range, and you can trip with it. It's like a polearm. The whip is useless except that its cheap. It does non-lethal damage. It costs an exotic weapon feat to use these weapons, and the whip just isn't worth it. Alternately, the whip-dagger does lethal damage, as does the scourge (1d8!).</p><p> </p><p>There's a Whip of Constricting in Forgotten Realms Shining South. It uses animate rope (and Bigby's crushing too, I think). I was using this as a basis for an adamantine scourge. There are also some other whips/lashes/ scourges in Unapproachable East, etc.</p><p> </p><p>The problem is that I can't find anything that let's you animate a chain. The animate rope spell indicates rope or 'cable'. That doesn't say chain to me. Here's how I tried to get around it:</p><p> </p><p>The plan was to have a five-tailed barbed scourge made of tiny adamantite chain wrapped in various exotic leathers. The leather would have the animate rope spell. It could release an opponent who resisted a trip, and I could pull off Indiana Jones tricks.</p><p> </p><p>It does not do damage as a spiked chain (2d4), because it isn't as big and heavy. I am using the adamantine bonus to attack since the thing is a chain covered in barbs and ending in harpoons. I think that qualifies it as being made primarily of the material. I am also making it intelligent and giving it the Elemental Aura ability. It's abyssimally expensive, but that's the best I can do.</p><p> </p><p>The obvious choice would be a brilliant energy weapon. It bypasses armor. Sky's the limit with those things. Unless you find yourself in a dead magic zone.</p><p> </p><p>Keep in mind Greater Weapon ability benefits from high Str. Or Weapon Finesse to benefit from Dex.</p></blockquote><p></p>
[QUOTE="Sinjin, post: 5400545, member: 100441"] I've been working on this exact problem for a while. There are some very good threads you can read on the problems with whips vs. spiked chains. A lot of people think the spiked chain is overpowered in 3.5 and I tend to agree. The chain does incredible damage at range, and you can trip with it. It's like a polearm. The whip is useless except that its cheap. It does non-lethal damage. It costs an exotic weapon feat to use these weapons, and the whip just isn't worth it. Alternately, the whip-dagger does lethal damage, as does the scourge (1d8!). There's a Whip of Constricting in Forgotten Realms Shining South. It uses animate rope (and Bigby's crushing too, I think). I was using this as a basis for an adamantine scourge. There are also some other whips/lashes/ scourges in Unapproachable East, etc. The problem is that I can't find anything that let's you animate a chain. The animate rope spell indicates rope or 'cable'. That doesn't say chain to me. Here's how I tried to get around it: The plan was to have a five-tailed barbed scourge made of tiny adamantite chain wrapped in various exotic leathers. The leather would have the animate rope spell. It could release an opponent who resisted a trip, and I could pull off Indiana Jones tricks. It does not do damage as a spiked chain (2d4), because it isn't as big and heavy. I am using the adamantine bonus to attack since the thing is a chain covered in barbs and ending in harpoons. I think that qualifies it as being made primarily of the material. I am also making it intelligent and giving it the Elemental Aura ability. It's abyssimally expensive, but that's the best I can do. The obvious choice would be a brilliant energy weapon. It bypasses armor. Sky's the limit with those things. Unless you find yourself in a dead magic zone. Keep in mind Greater Weapon ability benefits from high Str. Or Weapon Finesse to benefit from Dex. [/QUOTE]
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