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If all the designers who left WotC...
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<blockquote data-quote="fireinthedust" data-source="post: 5891201" data-attributes="member: 51930"><p>Not hating here, but we don't know the real story behind why he left.  For all we know there were... I don't know, other complications.  </p><p></p><p>What bothers me is the idea that we assume these professional game designers have the same issues that normal gamers have, such that they can't get it together and run the world's most famous role-playing game.  Yes, there are gamers out there who throw hissy fits that they can't GM the game they want; or who rant endlessly about how the entire hobby is going down the drain.  That doesn't mean a literally world-famous game designer like Monte Cook is going to go nova, flip off "the man" and storm off like a teenager.  </p><p></p><p>EDIT: and for the record, I truly don't think that's what happened.  Could be creative differences with management's directions/needs, could be contract-related, or it could be that Monte has a fantastic product he wants to work on and feels like he'd be putting the ideas into 5e instead of what he's working on.  Wouldn't be the first designer to do that.</p><p></p><p>And everyone wants to work for Wizards of the Coast because everyone else buys their stuff.  And they have the biggest budget and the most money and recognition.  And access to the best artists in game design.  And departments who handle stuff, like finances, computer development, and software for making characters sheets... (drool, drool, foam)</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5891201, member: 51930"] Not hating here, but we don't know the real story behind why he left. For all we know there were... I don't know, other complications. What bothers me is the idea that we assume these professional game designers have the same issues that normal gamers have, such that they can't get it together and run the world's most famous role-playing game. Yes, there are gamers out there who throw hissy fits that they can't GM the game they want; or who rant endlessly about how the entire hobby is going down the drain. That doesn't mean a literally world-famous game designer like Monte Cook is going to go nova, flip off "the man" and storm off like a teenager. EDIT: and for the record, I truly don't think that's what happened. Could be creative differences with management's directions/needs, could be contract-related, or it could be that Monte has a fantastic product he wants to work on and feels like he'd be putting the ideas into 5e instead of what he's working on. Wouldn't be the first designer to do that. And everyone wants to work for Wizards of the Coast because everyone else buys their stuff. And they have the biggest budget and the most money and recognition. And access to the best artists in game design. And departments who handle stuff, like finances, computer development, and software for making characters sheets... (drool, drool, foam) [/QUOTE]
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