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<blockquote data-quote="Gorgoroth" data-source="post: 5891371" data-attributes="member: 6674889"><p><strong>ah</strong></p><p></p><p>man, speaking of D&D videogames, Daggerdale was such pooooh (is that legal to say here? hehe)</p><p></p><p>I mean, you have the perfect edition ruleset for a direct-to-videogame translation, where every power is codified according to strict easy-to-program templates, and what do they they with it? They make a game that doesn't even use AEDU !!! I mean, come on! They should have had 5 games out by now. It's what I would have done. Even if they were all simple rinky dinky games like that facebook game (I tried it briefly, did they ever add the ranger class to it? if so I would try it again). </p><p></p><p>This is indeed very sad to me that Monte left, but today on facebook I learned the first public playtests of DDN are on May 24. To me the most important thing is the game rules itself. A close second is how any builders operate, because like a computer nerd, even though I hate Wotc with a passion, I will be giving them more money because hey, it's cheaper than coke and hookers and I have a ton of disposable income.</p><p></p><p>Then again, I'll probably be playing that other D&D love-letter thingy. Or just stick to Pathfinder. They need to get up on some more rule books. I can't get enough archetypes to play. The benefit of having a ruleset where PCs die is their operators get to try new archetypes. Such a rich game to try.</p><p></p><p>Maybe Monte SHOULD join Paizo again. I wonder if he has a non-compete clause. Pity if he signed such a thing. But I don't do the whole hero-worship thing. I like results, and look forward to trying the public playtest on May 24th</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5891371, member: 6674889"] [b]ah[/b] man, speaking of D&D videogames, Daggerdale was such pooooh (is that legal to say here? hehe) I mean, you have the perfect edition ruleset for a direct-to-videogame translation, where every power is codified according to strict easy-to-program templates, and what do they they with it? They make a game that doesn't even use AEDU !!! I mean, come on! They should have had 5 games out by now. It's what I would have done. Even if they were all simple rinky dinky games like that facebook game (I tried it briefly, did they ever add the ranger class to it? if so I would try it again). This is indeed very sad to me that Monte left, but today on facebook I learned the first public playtests of DDN are on May 24. To me the most important thing is the game rules itself. A close second is how any builders operate, because like a computer nerd, even though I hate Wotc with a passion, I will be giving them more money because hey, it's cheaper than coke and hookers and I have a ton of disposable income. Then again, I'll probably be playing that other D&D love-letter thingy. Or just stick to Pathfinder. They need to get up on some more rule books. I can't get enough archetypes to play. The benefit of having a ruleset where PCs die is their operators get to try new archetypes. Such a rich game to try. Maybe Monte SHOULD join Paizo again. I wonder if he has a non-compete clause. Pity if he signed such a thing. But I don't do the whole hero-worship thing. I like results, and look forward to trying the public playtest on May 24th [/QUOTE]
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