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<blockquote data-quote="Erik Mona" data-source="post: 5897437" data-attributes="member: 2174"><p>It's not measurably different, really. Writing rules is very difficult, but writing an adventure is actually synthesizing those rules within a context, which takes a certain amount of skill with the rules. Monte Cook is a good example of someone who excels in both disciplines, but there are plenty of others (including people like Jason Bulmahn and James Jacobs here at Paizo).</p><p></p><p>The disciplines are not really that different, and when it comes to desiring ongoing employment in the hobby games industry, most pros will take whatever job is available.</p><p></p><p>Your point is significantly muddled by use of the term "developer," as these are the guys who most often have one foot in both disciplines. There aren't really "adventure writers" who write something perfect the first time. At the level of Paizo and Wizards, all of that material is going to be filtered through developers who improve the text for clarity, rules design, and general awesomeness.</p><p></p><p>Every product that WotC or Paizo does goes through a development cycle. </p><p></p><p></p><p></p><p>I should think if you want to do rules development, you'll take the job that best suits your ideal work environment, pace, and ambitions. Obviously designing a new edition of D&D is a big feather in the cap of any tabletop game designer. I don't deny that.</p><p></p><p>I do suspect, at least at this point, that Paizo does more game and rules _development_ than any other shop in the industry. </p><p></p><p>--Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 5897437, member: 2174"] It's not measurably different, really. Writing rules is very difficult, but writing an adventure is actually synthesizing those rules within a context, which takes a certain amount of skill with the rules. Monte Cook is a good example of someone who excels in both disciplines, but there are plenty of others (including people like Jason Bulmahn and James Jacobs here at Paizo). The disciplines are not really that different, and when it comes to desiring ongoing employment in the hobby games industry, most pros will take whatever job is available. Your point is significantly muddled by use of the term "developer," as these are the guys who most often have one foot in both disciplines. There aren't really "adventure writers" who write something perfect the first time. At the level of Paizo and Wizards, all of that material is going to be filtered through developers who improve the text for clarity, rules design, and general awesomeness. Every product that WotC or Paizo does goes through a development cycle. I should think if you want to do rules development, you'll take the job that best suits your ideal work environment, pace, and ambitions. Obviously designing a new edition of D&D is a big feather in the cap of any tabletop game designer. I don't deny that. I do suspect, at least at this point, that Paizo does more game and rules _development_ than any other shop in the industry. --Erik [/QUOTE]
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