Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7582743" data-attributes="member: 6779196"><p>No, no. I made a “lie without being detected roll” on the NPC’s behalf, and provide the clue only if that roll fails. Unless maybe you are suggesting that the fact that I rolled a die behind the screen is the clue? In which case, eh. I don’t see that as a big problem. NPCs lying is not the only reason I roll things behind the screen. If the player wants to make that inference, that’s their prerogative. I’m not in the business of policing “metagaming.”</p><p></p><p>I’m also really big on telegraphing (or “giving players clues.”) My DMing philosophy is that my job is to provide players with the opportunity to make decisions as they think their characters would do. And in order to do so, players need information. The more information they have, the better they feel when their decisions yield good results, and the more accepting they are of their decisions yeilding bad results.</p><p></p><p></p><p>Well any failed check should always provide a setback or a complication; if it didn’t, it wouldn’t meet all of the requirements for an action’s results to be determined by a check, at least by the way I prefer to run 5e. But I also prefer that every check to be tied to something the character is actively doing. Granted, “I try to see if he’s lying by watching his behavior” is a valid action, but I see it as something the character is doing continuously throughout the course of conversation, not as something they are doing in a specific moment. When you are suspicious of someone, you continuously bwatch them for signs of deception while they are speaking with you, you don’t analyze individual statements to see if they’re lies. Therefore, I feel that a passive check is the best way to adjudicate this, at least for me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7582743, member: 6779196"] No, no. I made a “lie without being detected roll” on the NPC’s behalf, and provide the clue only if that roll fails. Unless maybe you are suggesting that the fact that I rolled a die behind the screen is the clue? In which case, eh. I don’t see that as a big problem. NPCs lying is not the only reason I roll things behind the screen. If the player wants to make that inference, that’s their prerogative. I’m not in the business of policing “metagaming.” I’m also really big on telegraphing (or “giving players clues.”) My DMing philosophy is that my job is to provide players with the opportunity to make decisions as they think their characters would do. And in order to do so, players need information. The more information they have, the better they feel when their decisions yield good results, and the more accepting they are of their decisions yeilding bad results. Well any failed check should always provide a setback or a complication; if it didn’t, it wouldn’t meet all of the requirements for an action’s results to be determined by a check, at least by the way I prefer to run 5e. But I also prefer that every check to be tied to something the character is actively doing. Granted, “I try to see if he’s lying by watching his behavior” is a valid action, but I see it as something the character is doing continuously throughout the course of conversation, not as something they are doing in a specific moment. When you are suspicious of someone, you continuously bwatch them for signs of deception while they are speaking with you, you don’t analyze individual statements to see if they’re lies. Therefore, I feel that a passive check is the best way to adjudicate this, at least for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top