Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7583444" data-attributes="member: 6779196"><p>That’s probably part of it, but I think the bigger issue is players not being able to accurately predict the results of their actions. A lot of players are used to a situation where their approach to achieving a goal has no visible impact on their chances of success. They might describe an approach they think is sure to achieve their desired goal, such as climbing a knitted rope to get to the top, only to be asked to make a check, not told the DC, get a lowish result, and get told something like “you don’t get very far on your first try.” They’re left scratching their heads because they’re not sure why they failed to climb the rope beyond the low number on the die, they don’t know if they would have had a better chance if they had done something differently, if they would have had a worse chance had the rope not been knotted, and nothing about their situation seems to have changed as a result of their roll.</p><p></p><p>This undermines their confidence that the game world will behave in a logically consistent way. They get the impression that, at the end of the day, the d20 roll is all that really matters, and their approach just introduces the possibility that the DM might tell them to make a check with a skill they’re not as good with. They turn to their stats instead of their decisions as a more reliable way to influence their chance of success, and instead of thinking about “what can my character do to have the best chance of success?” they think about “what skills do I have the best chance of success with?” instead of describing an approach that they think will lead to achieving their goal, they state their goal and announce that they want to make a check using the skill they have the highest bonus with that seems reasonably applicable to the situation (note that my player who wasn’t comfortable describing an approach to searching for traps at first pointed to her proficiency with Thieves’ Tools, rather than Perception or Investigation.)</p><p></p><p>Now, to be perfectly clear, I’m not saying that anyone here would necessarily handle the above rope climbing scenario the way I described above. It is not my goal to set up a straw man about anyone’s DMing style. It’s actually an example of the kinds of calls I often made as a new DM.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7583444, member: 6779196"] That’s probably part of it, but I think the bigger issue is players not being able to accurately predict the results of their actions. A lot of players are used to a situation where their approach to achieving a goal has no visible impact on their chances of success. They might describe an approach they think is sure to achieve their desired goal, such as climbing a knitted rope to get to the top, only to be asked to make a check, not told the DC, get a lowish result, and get told something like “you don’t get very far on your first try.” They’re left scratching their heads because they’re not sure why they failed to climb the rope beyond the low number on the die, they don’t know if they would have had a better chance if they had done something differently, if they would have had a worse chance had the rope not been knotted, and nothing about their situation seems to have changed as a result of their roll. This undermines their confidence that the game world will behave in a logically consistent way. They get the impression that, at the end of the day, the d20 roll is all that really matters, and their approach just introduces the possibility that the DM might tell them to make a check with a skill they’re not as good with. They turn to their stats instead of their decisions as a more reliable way to influence their chance of success, and instead of thinking about “what can my character do to have the best chance of success?” they think about “what skills do I have the best chance of success with?” instead of describing an approach that they think will lead to achieving their goal, they state their goal and announce that they want to make a check using the skill they have the highest bonus with that seems reasonably applicable to the situation (note that my player who wasn’t comfortable describing an approach to searching for traps at first pointed to her proficiency with Thieves’ Tools, rather than Perception or Investigation.) Now, to be perfectly clear, I’m not saying that anyone here would necessarily handle the above rope climbing scenario the way I described above. It is not my goal to set up a straw man about anyone’s DMing style. It’s actually an example of the kinds of calls I often made as a new DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top