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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7583461" data-attributes="member: 97077"><p>Bringing my last post back around to the central topic, telegraphing performs much the same role in social interaction challenges. If you're telegraphing the NPC's truthfulness (or lack thereof), the same applies:</p><p></p><p><span style="color: #3E3E3E">It rewards players who pay attention to the DM's description of the social interaction, draw reasonable conclusions, and engage with it accordingly.</span></p><p></p><p><span style="color: #3E3E3E">It cuts down on players trying to "Insight check" every NPC they meet to suss out lies. </span></p><p></p><p><span style="color: #3E3E3E">It avoids the perception of the untruthful statements being a "gotcha." Even if the PCs don't pick up on the clues and take the NPC at face value to their own detriment (which happens sometimes no matter how obvious it is), they can at least look back and go, "Oh, right, we should have picked up on that."</span></p><p></p><p><span style="color: #3E3E3E">Picking up on the possibility that there's a lie in the conversation with the NPC is just the </span><em>beginning of the social interaction challenge. </em>It sets up the game, but does not give it away. The PCs still have to discover what is being lied about, why the NPC is covering up the truth, and then what to do about it. Anywhere in that interaction, things can still go wrong.</p></blockquote><p></p>
[QUOTE="iserith, post: 7583461, member: 97077"] Bringing my last post back around to the central topic, telegraphing performs much the same role in social interaction challenges. If you're telegraphing the NPC's truthfulness (or lack thereof), the same applies: [COLOR=#3E3E3E]It rewards players who pay attention to the DM's description of the social interaction, draw reasonable conclusions, and engage with it accordingly.[/COLOR] [COLOR=#3E3E3E]It cuts down on players trying to "Insight check" every NPC they meet to suss out lies. [/COLOR] [COLOR=#3E3E3E]It avoids the perception of the untruthful statements being a "gotcha." Even if the PCs don't pick up on the clues and take the NPC at face value to their own detriment (which happens sometimes no matter how obvious it is), they can at least look back and go, "Oh, right, we should have picked up on that."[/COLOR] [COLOR=#3E3E3E]Picking up on the possibility that there's a lie in the conversation with the NPC is just the [/COLOR][I]beginning of the social interaction challenge. [/I]It sets up the game, but does not give it away. The PCs still have to discover what is being lied about, why the NPC is covering up the truth, and then what to do about it. Anywhere in that interaction, things can still go wrong. [/QUOTE]
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Community
General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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