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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Satyrn" data-source="post: 7583470" data-attributes="member: 6801204"><p>I've been using two distinct flavors of traps in my megadungeon.</p><p></p><p>1 Puzzle Traps. These are the traps that the players come across while exploring the dungeon, like an arch in a passageway that guillotines anyone passing through. These are always obviously a trap, but they're meant to be a puzzle. If the players want to pass safely, they have to figure out how to bypass or disarm it. I leave figuring out how to do that up to the players, but stone shape is a ready ever-useful spell in a dwarven ruin. If they can't figure it out, there's probably another way around, or they can suck up the pain or make some other choice.</p><p></p><p>2 The Gotcha. And yeah, I absolutely use these, but they're always on loot chests. And the players know that a loot chest might have a deviously hidden trap. Not every loot chest though. So failing to discover a trap doesn't mean there is no trap, and the fun (for me at least and hopefully the players too), is in the players choosing to risk opening the chest knowing there's a known unknown. Because they can always just leave the chest alone if they don't want to take the risk, they're buying into the gotcha.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7583470, member: 6801204"] I've been using two distinct flavors of traps in my megadungeon. 1 Puzzle Traps. These are the traps that the players come across while exploring the dungeon, like an arch in a passageway that guillotines anyone passing through. These are always obviously a trap, but they're meant to be a puzzle. If the players want to pass safely, they have to figure out how to bypass or disarm it. I leave figuring out how to do that up to the players, but stone shape is a ready ever-useful spell in a dwarven ruin. If they can't figure it out, there's probably another way around, or they can suck up the pain or make some other choice. 2 The Gotcha. And yeah, I absolutely use these, but they're always on loot chests. And the players know that a loot chest might have a deviously hidden trap. Not every loot chest though. So failing to discover a trap doesn't mean there is no trap, and the fun (for me at least and hopefully the players too), is in the players choosing to risk opening the chest knowing there's a known unknown. Because they can always just leave the chest alone if they don't want to take the risk, they're buying into the gotcha. [/QUOTE]
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Community
General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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