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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7583517" data-attributes="member: 6779196"><p>I agree! That’s why not all telegraphing is skeletons. Something like that is a great tool to introduce the players to a certain type of trap for the first time. Now you know to be on the lookout for shafts of light. After that, I can start using more subtle context cues. Maybe the next trap of the same kind doesn’t have a skeleton, but the shafts of light are still clearly visible. Maybe the next one doesn’t have visible shafts, but it’s in the same kind of hallway as the previous two (and with high enough passive Perception you might spot the seams in the walls that the blades swing out from). Etc.</p><p></p><p></p><p>I absolutely agree! The idol on the prominent pedestal is a pretty decent telegraph on its own, especially if there have already been pressure plate traps earlier in the dungeon. I might leave open the possibility of noticing the unmortared scene between the base of the pedestal and the ground as well with a high enough passive Perception. If the players suspect a trap and decide to try searching it, I’ll need to ask how they intend I search, because the result is going to be very different if they, say, slide a dagger into the seam vs. if they start visually checking the walls for any suspicious features, or if they press down on the pedestal to see if it gives.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7583517, member: 6779196"] I agree! That’s why not all telegraphing is skeletons. Something like that is a great tool to introduce the players to a certain type of trap for the first time. Now you know to be on the lookout for shafts of light. After that, I can start using more subtle context cues. Maybe the next trap of the same kind doesn’t have a skeleton, but the shafts of light are still clearly visible. Maybe the next one doesn’t have visible shafts, but it’s in the same kind of hallway as the previous two (and with high enough passive Perception you might spot the seams in the walls that the blades swing out from). Etc. I absolutely agree! The idol on the prominent pedestal is a pretty decent telegraph on its own, especially if there have already been pressure plate traps earlier in the dungeon. I might leave open the possibility of noticing the unmortared scene between the base of the pedestal and the ground as well with a high enough passive Perception. If the players suspect a trap and decide to try searching it, I’ll need to ask how they intend I search, because the result is going to be very different if they, say, slide a dagger into the seam vs. if they start visually checking the walls for any suspicious features, or if they press down on the pedestal to see if it gives. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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