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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7583525" data-attributes="member: 6779196"><p>That’s cool! We just prefer different levels of detail in those situations. I should also clarify that I am taking into account the fact that neither I nor the players really have been he necessary techno expertise here. I have no idea how a trap like that would actually work, beyond the basics that if there isn’t enough weight on the pedestal it sinks in and the boulder drops. It might as well work by magic for all I know. As such, I’m going to be generous with my adjudication. Does pushing on the pedestal work? Hell if I know, but my limited understanding is that the pedestal can sink in and the trap is sprung when there isn’t enough weight on the pedestal, so that seems like a reasonable approach to me. I’d probably say that the player can make a DC... 10 Dex check to find out if the pedestal can depress, without setting off the trap. On a failure, any pressure-sensitive trap will be triggered. If the player wants to suggest a skill or proficiency that might apply, I’m open to that. And the player is under no obligation to follow through with that action if they decide the risk is too great.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7583525, member: 6779196"] That’s cool! We just prefer different levels of detail in those situations. I should also clarify that I am taking into account the fact that neither I nor the players really have been he necessary techno expertise here. I have no idea how a trap like that would actually work, beyond the basics that if there isn’t enough weight on the pedestal it sinks in and the boulder drops. It might as well work by magic for all I know. As such, I’m going to be generous with my adjudication. Does pushing on the pedestal work? Hell if I know, but my limited understanding is that the pedestal can sink in and the trap is sprung when there isn’t enough weight on the pedestal, so that seems like a reasonable approach to me. I’d probably say that the player can make a DC... 10 Dex check to find out if the pedestal can depress, without setting off the trap. On a failure, any pressure-sensitive trap will be triggered. If the player wants to suggest a skill or proficiency that might apply, I’m open to that. And the player is under no obligation to follow through with that action if they decide the risk is too great. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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