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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7583712" data-attributes="member: 22779"><p>They weren't cloakers actually, they were darkmantles. Not sure why I felt OCD enough to correct that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Also, I'm not sure why WotC got brought into this. This was from the World's Largest Dungeon (3.5e) from AEG games. Totally 3rd party. Someone else mentioned WotC modules having the same sort of thing though.</p><p></p><p>Like I said, things like what you're describing are things that bug me in a game. I'm looking around. My character has a pretty high perception score (or spot or whatever your system uses). If you say X you get bonus Y but penalty Z is a losing bet, most of the time. I mean, using your examples, why would I do that unless there was some reason I knew there were monsters hanging on the ceiling beforehand? It's just as likely that something will come up from the floor, so, it's a wash. </p><p></p><p>Actually, thinking about it, in 5e, there really aren't any monsters that hide on the floor particularly, so, why wouldn't players just always look up? Odds are they are going to be right more often than wrong. And since there's no bonus or penalty horizontally, it's a free advantage that works most of the time. </p><p></p><p>Thinking about it, that's why it bugs me so much. It's just so easy to game the system. Or rather, game the DM. And, frankly, often, DM's are not very good at judging odds. Like I said, there are far, far more things that drop on you in ambush in a dungeon than hide on the floor. So, unless there's something wonky about the floor - pools, water, watnot - you're far better off looking at the ceiling. Judge your DM. How often does he/she drop a pit trap in a hallway? Never? Great! Keep your eyes on the ceilings boys, free bonuses for everyone.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7583712, member: 22779"] They weren't cloakers actually, they were darkmantles. Not sure why I felt OCD enough to correct that. :p Also, I'm not sure why WotC got brought into this. This was from the World's Largest Dungeon (3.5e) from AEG games. Totally 3rd party. Someone else mentioned WotC modules having the same sort of thing though. Like I said, things like what you're describing are things that bug me in a game. I'm looking around. My character has a pretty high perception score (or spot or whatever your system uses). If you say X you get bonus Y but penalty Z is a losing bet, most of the time. I mean, using your examples, why would I do that unless there was some reason I knew there were monsters hanging on the ceiling beforehand? It's just as likely that something will come up from the floor, so, it's a wash. Actually, thinking about it, in 5e, there really aren't any monsters that hide on the floor particularly, so, why wouldn't players just always look up? Odds are they are going to be right more often than wrong. And since there's no bonus or penalty horizontally, it's a free advantage that works most of the time. Thinking about it, that's why it bugs me so much. It's just so easy to game the system. Or rather, game the DM. And, frankly, often, DM's are not very good at judging odds. Like I said, there are far, far more things that drop on you in ambush in a dungeon than hide on the floor. So, unless there's something wonky about the floor - pools, water, watnot - you're far better off looking at the ceiling. Judge your DM. How often does he/she drop a pit trap in a hallway? Never? Great! Keep your eyes on the ceilings boys, free bonuses for everyone. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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