Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7583740" data-attributes="member: 6801286"><p>This is why I feel that it is my duty as a DM to provide my players with such knowledge, when appropriate. The players state their general approach, such as "<em>I open the trapped chest while standing behind it and with a stick</em>". And if the player misunderstands the mechanics of the trap, I clarify, and allow them change their mind as often as they wish, until of course I have made my final ruling on the outcome. </p><p></p><p>A player may try an approach to disarming the trap that their character would know to be fatally flawed, and then I tell them this and allow them to do something different. A player does not need to be extremely detailed in his description, and you don't need to be an actual trap expert. Just a general description of your approach will do, and where information is lacking, you are free to ask me for more info. I also often ask for further details myself as well, such as "<em>Who is standing in the corridor when so-and-so tries to disable the trap?</em>". Sometimes such a question may be irrelevant, but it is such an easy way to get players to panic (I can be a bit of a troll).</p><p></p><p>Honestly though, the way I make rulings on traps is very fair towards my players. I always make sure they are properly informed about the situation, and I take extra care to not presume what their character do.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7583740, member: 6801286"] This is why I feel that it is my duty as a DM to provide my players with such knowledge, when appropriate. The players state their general approach, such as "[I]I open the trapped chest while standing behind it and with a stick[/I]". And if the player misunderstands the mechanics of the trap, I clarify, and allow them change their mind as often as they wish, until of course I have made my final ruling on the outcome. A player may try an approach to disarming the trap that their character would know to be fatally flawed, and then I tell them this and allow them to do something different. A player does not need to be extremely detailed in his description, and you don't need to be an actual trap expert. Just a general description of your approach will do, and where information is lacking, you are free to ask me for more info. I also often ask for further details myself as well, such as "[I]Who is standing in the corridor when so-and-so tries to disable the trap?[/I]". Sometimes such a question may be irrelevant, but it is such an easy way to get players to panic (I can be a bit of a troll). Honestly though, the way I make rulings on traps is very fair towards my players. I always make sure they are properly informed about the situation, and I take extra care to not presume what their character do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top