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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7583992" data-attributes="member: 97077"><p>My last session included 5 combats, 6 separate exploration challenges, and 3 social interactions in 3.5 hours over Roll20 and Discord. The characters are 5th level. It included one PC leveling up mid-session. (The others leveled up at the end of the previous session.)</p><p></p><p>Asking players to perform their role and responsibility in the game (and the DM doing the same) does not slow the game down by any great degree.</p><p></p><p></p><p></p><p></p><p>Skill proficiencies work as expected - as insurance against failure when you fail to achieve outright success. The goal is to remove uncertainty as to the outcome and/or the meaningful consequence of failure. If you can't do that for whatever reason, then your abilities and potentially skill proficiencies come into play.</p><p></p><p>You're not gaming the DM here. You're paying attention, engaging with the environment, and trying to mitigate risk by avoiding rolling a fickle d20.</p><p></p><p></p><p></p><p>We're performing the role of the DM as described by the rules of D&D 5e. I don't know what you mean by players asking the DM how to do something. My players take action. They don't ask for my permission.</p><p></p><p></p><p></p><p>You don't get better at something by not doing it.</p><p></p><p></p><p></p><p></p><p>It's not any slower. Or at least my game's not.</p></blockquote><p></p>
[QUOTE="iserith, post: 7583992, member: 97077"] My last session included 5 combats, 6 separate exploration challenges, and 3 social interactions in 3.5 hours over Roll20 and Discord. The characters are 5th level. It included one PC leveling up mid-session. (The others leveled up at the end of the previous session.) Asking players to perform their role and responsibility in the game (and the DM doing the same) does not slow the game down by any great degree. Skill proficiencies work as expected - as insurance against failure when you fail to achieve outright success. The goal is to remove uncertainty as to the outcome and/or the meaningful consequence of failure. If you can't do that for whatever reason, then your abilities and potentially skill proficiencies come into play. You're not gaming the DM here. You're paying attention, engaging with the environment, and trying to mitigate risk by avoiding rolling a fickle d20. We're performing the role of the DM as described by the rules of D&D 5e. I don't know what you mean by players asking the DM how to do something. My players take action. They don't ask for my permission. You don't get better at something by not doing it. It's not any slower. Or at least my game's not. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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