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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7584005" data-attributes="member: 22779"><p>Excellent. That's great. That has not been my experience.</p><p></p><p></p><p></p><p>That's your goal. Not mine. Removing uncertainty is very much not a goal when we play. </p><p></p><p></p><p></p><p>They can't. They can't do anything without your permission because they are not allowed to make skill checks until you ask them for one. So, it is actually impossible for your players to unlock a lock (for example) without first asking you for a skill check. Or describing their actions in such a way that you judge it sufficient to not need a skill check.</p><p></p><p>For me, they just tell me, "I unlock the lock, 25" and poof, the lock is open, presuming they beat the DC. No further information is needed by me from the players. </p><p></p><p></p><p></p><p>ROTF. There's an entire industry based on people's inability to calculate odds. It's called gambling. The inability of people to calculate risk/reward is very nearly universal. I've already demonstrated it once here with the "look at the ceiling nets you advantage on stuff on the ceiling but disadvantage everywhere else" example. </p><p></p><p></p><p></p><p></p><p></p><p>Fantastic for you. Can you not at least accept that other people do not have your experience? So, again, IME, doing it your way results in a slower game that causes me to completely check out of the game. Maybe in your game I wouldn't. But, if it requires that I must play at your table to achieve this Nirvana of play, then, well, it doesn't help me much does it?</p><p></p><p>Believe me. I've done it your way. I've played it your way. I don't like it. I don't like it for the four reasons I listed. Your counter ideas don't really answer the problems. Mitigating randomness is NOT MY GOAL. So, stating it as a solution doesn't really help does it? And, frankly, mitigating randomness by gaming the DM is not something I'm interested in.</p><p></p><p>Because, no matter what you do, you are front and center of your players. You have to be, because the only way to mitigate randomness is to convince you, the DM, that my idea is good enough. I am not interested in that kind of play anymore. Been there, done that, found it not to my taste.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7584005, member: 22779"] Excellent. That's great. That has not been my experience. That's your goal. Not mine. Removing uncertainty is very much not a goal when we play. They can't. They can't do anything without your permission because they are not allowed to make skill checks until you ask them for one. So, it is actually impossible for your players to unlock a lock (for example) without first asking you for a skill check. Or describing their actions in such a way that you judge it sufficient to not need a skill check. For me, they just tell me, "I unlock the lock, 25" and poof, the lock is open, presuming they beat the DC. No further information is needed by me from the players. ROTF. There's an entire industry based on people's inability to calculate odds. It's called gambling. The inability of people to calculate risk/reward is very nearly universal. I've already demonstrated it once here with the "look at the ceiling nets you advantage on stuff on the ceiling but disadvantage everywhere else" example. Fantastic for you. Can you not at least accept that other people do not have your experience? So, again, IME, doing it your way results in a slower game that causes me to completely check out of the game. Maybe in your game I wouldn't. But, if it requires that I must play at your table to achieve this Nirvana of play, then, well, it doesn't help me much does it? Believe me. I've done it your way. I've played it your way. I don't like it. I don't like it for the four reasons I listed. Your counter ideas don't really answer the problems. Mitigating randomness is NOT MY GOAL. So, stating it as a solution doesn't really help does it? And, frankly, mitigating randomness by gaming the DM is not something I'm interested in. Because, no matter what you do, you are front and center of your players. You have to be, because the only way to mitigate randomness is to convince you, the DM, that my idea is good enough. I am not interested in that kind of play anymore. Been there, done that, found it not to my taste. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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