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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7584012" data-attributes="member: 97077"><p>So you've never had a character cast a spell or use a magic item that allows you to achieve success instead of attempt to do the same thing by "making a skill check?"</p><p></p><p></p><p></p><p>They don't want to "make skill checks." Why would they?</p><p></p><p></p><p></p><p>The player's role and responsibility is to describe what they want to do. The DM decides if that an ability check is required to resolve uncertainty as the outcome if there's a meaningful consequence of failure. Those are the rules of this game.</p><p></p><p></p><p></p><p>The more calls you make as DM, the better you get at making good calls consistently. As with any skill, the more you do it, the better you get at it. I think that may apply to poker players, too, right?</p><p></p><p></p><p></p><p>If your assertion was that the approach I use is slower than the approach you use, all I've shown is that you're wrong to make a blanket assertion, not that other DMs' games are slower than mine. I know they are. I play in a lot of games.</p><p></p><p></p><p></p><p>If you were able to look back at the playtest forums for D&D 5e both here and on the old WotC forums, you'd see me making the "gaming the DM" argument. I was very much for a similar style of play you currently prefer having been playing D&D 4e for 6 years up to that point and D&D 3.Xe for 8 years prior to that. But I came to realize that was simply describing a degenerate form of play which is all you and others are attacking in this thread, that nobody with whom you're engaging plays. It was me grasping at straws trying to cast the worst possible light on a playstyle I commonly saw in my AD&D 2e days. And though I ultimately lost that argument given the rules that were published, luckily, that's not the kind of playstyle the D&D 5e rules suggest adopting. And neither do the rules suggest playing this game as if it were D&D 3.Xe or D&D 4e either. So I do what I do now because that's what the rules suggest and my game has not suffered for it. I thus dropped the "gaming the DM" argument because it simply doesn't apply to the way I and some of the others here represent. It's a strawman and it's not a good look to argue against it.</p><p></p><p>As for mitigating randomness (or rather its effects), you don't spend Inspiration or otherwise seek out advantage? You don't make character builds to improve your odds of success? That's effectively the same thing. Some players just take that one step further and try to reduce that randomness to zero.</p></blockquote><p></p>
[QUOTE="iserith, post: 7584012, member: 97077"] So you've never had a character cast a spell or use a magic item that allows you to achieve success instead of attempt to do the same thing by "making a skill check?" They don't want to "make skill checks." Why would they? The player's role and responsibility is to describe what they want to do. The DM decides if that an ability check is required to resolve uncertainty as the outcome if there's a meaningful consequence of failure. Those are the rules of this game. The more calls you make as DM, the better you get at making good calls consistently. As with any skill, the more you do it, the better you get at it. I think that may apply to poker players, too, right? If your assertion was that the approach I use is slower than the approach you use, all I've shown is that you're wrong to make a blanket assertion, not that other DMs' games are slower than mine. I know they are. I play in a lot of games. If you were able to look back at the playtest forums for D&D 5e both here and on the old WotC forums, you'd see me making the "gaming the DM" argument. I was very much for a similar style of play you currently prefer having been playing D&D 4e for 6 years up to that point and D&D 3.Xe for 8 years prior to that. But I came to realize that was simply describing a degenerate form of play which is all you and others are attacking in this thread, that nobody with whom you're engaging plays. It was me grasping at straws trying to cast the worst possible light on a playstyle I commonly saw in my AD&D 2e days. And though I ultimately lost that argument given the rules that were published, luckily, that's not the kind of playstyle the D&D 5e rules suggest adopting. And neither do the rules suggest playing this game as if it were D&D 3.Xe or D&D 4e either. So I do what I do now because that's what the rules suggest and my game has not suffered for it. I thus dropped the "gaming the DM" argument because it simply doesn't apply to the way I and some of the others here represent. It's a strawman and it's not a good look to argue against it. As for mitigating randomness (or rather its effects), you don't spend Inspiration or otherwise seek out advantage? You don't make character builds to improve your odds of success? That's effectively the same thing. Some players just take that one step further and try to reduce that randomness to zero. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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