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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Sadras" data-source="post: 7584144" data-attributes="member: 6688277"><p>I find both approaches work well during a session as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801328" target="_blank">Elfcrusher</a></u></strong></em> mentioned they both have positives and that is what I take out of it. If I need some more nuance about an action declaration, I request the PC to provide me with some more details. The players generally pick up the die earlier than I'd like, but that is an inherent issue - players like their die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We have limited game-time these days and that (along with the PC's level) very much informs my preferred playstyle - so I'm not going to have 10 empty rooms (as an example of repetitiveness) that will need to be <em>searched</em>. There are shortcuts and I very much take them:</p><p><em>Say Yes</em> where there are no stakes, montage exploration...etc and the like. I'm only going to engage in meaningful descriptive action declarations where I believe them to be needed.</p><p></p><p>Sometimes I let them roll even with the "button press-type" action declaration, because should they roll, I might use that to inject some on-the-spot creativity in the fiction, something unscripted that might lead to something interesting.</p><p></p><p>i.e. They are searching an empty room (I have nothing planned), the player is eager to roll, I let them roll. They succeed, they find nothing, should they fail I inject a complication - As they examine the impeccably smooth wall slabs, a myriad incorporeal hands reach out from the wall in an attempt to touch the investigating PCs, the veil of illusion drops as the <em>wall</em> reveals itself to be a writhing mass of incorporeal undead all seemingly bounded uncomfortably together in haphazard fashion....</p></blockquote><p></p>
[QUOTE="Sadras, post: 7584144, member: 6688277"] I find both approaches work well during a session as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801328"]Elfcrusher[/URL][/U][/B][/I] mentioned they both have positives and that is what I take out of it. If I need some more nuance about an action declaration, I request the PC to provide me with some more details. The players generally pick up the die earlier than I'd like, but that is an inherent issue - players like their die. :) We have limited game-time these days and that (along with the PC's level) very much informs my preferred playstyle - so I'm not going to have 10 empty rooms (as an example of repetitiveness) that will need to be [I]searched[/I]. There are shortcuts and I very much take them: [I]Say Yes[/I] where there are no stakes, montage exploration...etc and the like. I'm only going to engage in meaningful descriptive action declarations where I believe them to be needed. Sometimes I let them roll even with the "button press-type" action declaration, because should they roll, I might use that to inject some on-the-spot creativity in the fiction, something unscripted that might lead to something interesting. i.e. They are searching an empty room (I have nothing planned), the player is eager to roll, I let them roll. They succeed, they find nothing, should they fail I inject a complication - As they examine the impeccably smooth wall slabs, a myriad incorporeal hands reach out from the wall in an attempt to touch the investigating PCs, the veil of illusion drops as the [I]wall[/I] reveals itself to be a writhing mass of incorporeal undead all seemingly bounded uncomfortably together in haphazard fashion.... [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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