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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7585881" data-attributes="member: 22779"><p>Fair 'nuff I suppose.</p><p></p><p>I guess, I imagined posts like ones from you, or Immaculata or a few others talking about how you are following the rules of 5e in your play style, but, somehow allowing the player to know the true intentions of the NPC by using Insight isn't possible. Could be I'm confusing different posters. It's been a busy thread after all.</p><p></p><p>I'm pretty sure, though, that I've seen more than a few posters talk about how you cannot use insight as a lie detector. I dunno, maybe I'm imagining things. Funny how I get taken to task for not following the rules, but, others get ignored.</p><p></p><p>I mean, if we're going to cheese weasel rules lawyer the meaning of <strong><u>"Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie</u></strong> " as not actually knowing whether they are lying or not, then, well, it's pretty hard for me to take folks seriously when they insist they are following the spirit of the game. The fact that you, [MENTION=97077]iserith[/MENTION], see no problems with what [MENTION=6801328]Elfcrusher[/MENTION] is saying says to me that you are more interested in being right than actually discussing this. </p><p></p><p>Regardless of when the roll was called for, it shouldn't matter. But, of course, in your style, you can avoid all this peskiness, can't you? You can just not call for a roll, and, that player never has the chance to use the skill as it's written. So, the players are nicely kept in their place. Which leads, inevitably, to the players simply turning to the magic system, over which they have greater control, and ignoring the skill system as much as possible. </p><p></p><p>Sorry, not interested in weaponizing the skill system at the table in order to force my interpretations on the group. I'd much rather place the power squarely in the hands of the players and let them decide. Makes for much greater ownership over the game at the table and much greater engagement from the players. </p><p></p><p>But, hey, it works for you. You do you, as was said to me earlier. This is all just differing playstyles. As always, play what works for you. I'm just explaining why it doesn't work for me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7585881, member: 22779"] Fair 'nuff I suppose. I guess, I imagined posts like ones from you, or Immaculata or a few others talking about how you are following the rules of 5e in your play style, but, somehow allowing the player to know the true intentions of the NPC by using Insight isn't possible. Could be I'm confusing different posters. It's been a busy thread after all. I'm pretty sure, though, that I've seen more than a few posters talk about how you cannot use insight as a lie detector. I dunno, maybe I'm imagining things. Funny how I get taken to task for not following the rules, but, others get ignored. I mean, if we're going to cheese weasel rules lawyer the meaning of [B][U]"Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie[/U][/B] " as not actually knowing whether they are lying or not, then, well, it's pretty hard for me to take folks seriously when they insist they are following the spirit of the game. The fact that you, [MENTION=97077]iserith[/MENTION], see no problems with what [MENTION=6801328]Elfcrusher[/MENTION] is saying says to me that you are more interested in being right than actually discussing this. Regardless of when the roll was called for, it shouldn't matter. But, of course, in your style, you can avoid all this peskiness, can't you? You can just not call for a roll, and, that player never has the chance to use the skill as it's written. So, the players are nicely kept in their place. Which leads, inevitably, to the players simply turning to the magic system, over which they have greater control, and ignoring the skill system as much as possible. Sorry, not interested in weaponizing the skill system at the table in order to force my interpretations on the group. I'd much rather place the power squarely in the hands of the players and let them decide. Makes for much greater ownership over the game at the table and much greater engagement from the players. But, hey, it works for you. You do you, as was said to me earlier. This is all just differing playstyles. As always, play what works for you. I'm just explaining why it doesn't work for me. [/QUOTE]
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Community
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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