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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7586336" data-attributes="member: 22779"><p>Umm, I can't talk about what isn't there. The example was a locked door. The player checks it for traps before opening it. This is pretty basic dungeon crawly stuff. There were no other bits of information provided. I cannot portray it in another light until you folks start actually ponying up real examples. </p><p></p><p></p><p></p><p>Depends on the scenario really. I've certainly used both approaches. If there's nothing really needed at these various locations and the papers are simply something they need to get move forward with the more interesting plan, then, sure, a couple of dice rolls and we're done. Again, without more specific information, I cannot venture an opinion. However, I will say that unlike you, I really have zero problem with either way.</p><p></p><p></p><p></p><p>Yeah, again, without further information, I'm not really able to venture a strong opinion here, but, like I said earlier, most of the time, these "what was the poem again" type puzzles bore me to tears. I loathe puzzles and riddles. And I'm using the word loathe here very intentionally. I hate them with a passion. If the DM requires me to remember esoteric bits of information in order to do things so I can finally use the skills my character has, I'm walking. I honestly have zero interest in this game. Give me the Investigate 19 game every time.</p><p></p><p>I'm playing a game because I like playing the game. To me, you're just doing end runs around the game in order to make things more "interesting". No thanks. If I wanted to play that game, I'd play that game. The game I'm playing has skills in it that let me do stuff. So, no, I don't need the DM to "allow" me to make skill checks, and, any player at my table that is waiting on me to ask for them, is going to be waiting a really, really long time.</p><p></p><p>Be proactive or find another table. You are not just a player. You are every bit as responsible for the actions at the table as the DM. You are every bit as responsible for creating this shared story and I invest you with equal authority to me as the DM when it comes to your actions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7586336, member: 22779"] Umm, I can't talk about what isn't there. The example was a locked door. The player checks it for traps before opening it. This is pretty basic dungeon crawly stuff. There were no other bits of information provided. I cannot portray it in another light until you folks start actually ponying up real examples. Depends on the scenario really. I've certainly used both approaches. If there's nothing really needed at these various locations and the papers are simply something they need to get move forward with the more interesting plan, then, sure, a couple of dice rolls and we're done. Again, without more specific information, I cannot venture an opinion. However, I will say that unlike you, I really have zero problem with either way. Yeah, again, without further information, I'm not really able to venture a strong opinion here, but, like I said earlier, most of the time, these "what was the poem again" type puzzles bore me to tears. I loathe puzzles and riddles. And I'm using the word loathe here very intentionally. I hate them with a passion. If the DM requires me to remember esoteric bits of information in order to do things so I can finally use the skills my character has, I'm walking. I honestly have zero interest in this game. Give me the Investigate 19 game every time. I'm playing a game because I like playing the game. To me, you're just doing end runs around the game in order to make things more "interesting". No thanks. If I wanted to play that game, I'd play that game. The game I'm playing has skills in it that let me do stuff. So, no, I don't need the DM to "allow" me to make skill checks, and, any player at my table that is waiting on me to ask for them, is going to be waiting a really, really long time. Be proactive or find another table. You are not just a player. You are every bit as responsible for the actions at the table as the DM. You are every bit as responsible for creating this shared story and I invest you with equal authority to me as the DM when it comes to your actions. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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