Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7586345" data-attributes="member: 6919838"><p>"As far as "training them to stop thinking", I simply disagree. "</p><p></p><p>Yeah, to me, "thinking" and specifically "player thinking" should kick into high gear **after** they find the clue. It should not be the focus of how we resolve the character's effort to find the clue.</p><p></p><p>But this is a style thing for sure. I am not a GM who does a lot of puzzle rooms where most of the solving is player-side thinkery that bypasses the PC capabilities. Exact opposite in fact. If I throw a "puzzle" it's going to be one that directly ties in PC traits and reinforces the PC capabilities and requires or relies on the player figuring out how to apply/leverage those traits - not the player personal knowledge of a task. </p><p></p><p>A good example is the movie I, Robot, where at key moments the unique traits of the robot are necessary to get thru certain "puzzles, most notably the characters extra tough alloys (immunity) to get thru a defense shield to unlock the weapon to kill the bad guy later. </p><p></p><p>The player needs to know the traits of the character, think thru when and where they can help in relation to the challenges but I do not make the actual how to of that is a puzzle in itself or really a player-side thing. </p><p></p><p>But that's me. </p><p></p><p>But turning</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7586345, member: 6919838"] "As far as "training them to stop thinking", I simply disagree. " Yeah, to me, "thinking" and specifically "player thinking" should kick into high gear **after** they find the clue. It should not be the focus of how we resolve the character's effort to find the clue. But this is a style thing for sure. I am not a GM who does a lot of puzzle rooms where most of the solving is player-side thinkery that bypasses the PC capabilities. Exact opposite in fact. If I throw a "puzzle" it's going to be one that directly ties in PC traits and reinforces the PC capabilities and requires or relies on the player figuring out how to apply/leverage those traits - not the player personal knowledge of a task. A good example is the movie I, Robot, where at key moments the unique traits of the robot are necessary to get thru certain "puzzles, most notably the characters extra tough alloys (immunity) to get thru a defense shield to unlock the weapon to kill the bad guy later. The player needs to know the traits of the character, think thru when and where they can help in relation to the challenges but I do not make the actual how to of that is a puzzle in itself or really a player-side thing. But that's me. But turning [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top