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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7586380" data-attributes="member: 22779"><p>Well, I can't really see how you can "determine the true intentions of a creature" while being unaware that it's lying to you, but, hey, like I said, this sort of thing is not how I DM. The players are already at massive disadvantages in nearly every situation. This is a means to get information into the player's hands. FANTASTIC. Anything that gets more information into their hands and allows them to make decisions based on that information is a good thing, IMO.</p><p></p><p>Then again, I virtually never have anything that won't talk under interrogation. You tell something that you'll let it go if it talks and, at my table, it'll sing like a bird. The players know that and make a point of taking prisoners to talk to. Because they know that a successful check will always give them some sort of success and I refuse, flat out refuse, to interpret rules in such a way to add disadvantages.</p><p></p><p>I mean, I have no idea why you would say that it "seems more in line with how other similar skills work". How so? Perception is pretty straight forward. You make the check, you notice something, if there is something to be noticed. It's not, "well, you notice a few clues that might point to something, but, might not". It's, if you succeed in perception, "you detect the presence of something" (PHB 178). A straight up Charisma check allows me to "Find the best person to talk to for news" (PHB 179) There's nothing there to suggest that I have to describe how I do that. I just do.</p><p></p><p>But, yes, I totally agree fun is subjective. Totally get that. What you're doing seems to really work for you folks. And that's groovy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7586380, member: 22779"] Well, I can't really see how you can "determine the true intentions of a creature" while being unaware that it's lying to you, but, hey, like I said, this sort of thing is not how I DM. The players are already at massive disadvantages in nearly every situation. This is a means to get information into the player's hands. FANTASTIC. Anything that gets more information into their hands and allows them to make decisions based on that information is a good thing, IMO. Then again, I virtually never have anything that won't talk under interrogation. You tell something that you'll let it go if it talks and, at my table, it'll sing like a bird. The players know that and make a point of taking prisoners to talk to. Because they know that a successful check will always give them some sort of success and I refuse, flat out refuse, to interpret rules in such a way to add disadvantages. I mean, I have no idea why you would say that it "seems more in line with how other similar skills work". How so? Perception is pretty straight forward. You make the check, you notice something, if there is something to be noticed. It's not, "well, you notice a few clues that might point to something, but, might not". It's, if you succeed in perception, "you detect the presence of something" (PHB 178). A straight up Charisma check allows me to "Find the best person to talk to for news" (PHB 179) There's nothing there to suggest that I have to describe how I do that. I just do. But, yes, I totally agree fun is subjective. Totally get that. What you're doing seems to really work for you folks. And that's groovy. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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