Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7586391" data-attributes="member: 6919838"><p>To me there is no way the very broad presentation of ability checks survives this degree of "did it exactly say you can do that? If not, nope" either as a representation of intent or playability.</p><p></p><p>Are your survival checks and wisdom checks completely limited by not only the list provided but a strict parsing of that text? Dexterity checks? Intelligence checks? Social checks?</p><p></p><p>Is what your takeaway for how 5e says about the scope to use ability checks "only strictly what is explicitly described here even down to how`?</p><p></p><p>"Your Wisdom insight check determines whether you can determine the true intentions of a creature..." </p><p></p><p>Pause - the check determines... and the uncertainty is determining the true intentions- </p><p></p><p>"such as when searching out a lie..."</p><p></p><p>Example in question is searching out a lie. </p><p></p><p>At a very basic reading, you determine that this person is trying to deceive you, his intentions in this moment is to lie to you. </p><p></p><p>But let's look later on...</p><p></p><p>The DM might ask you to make a wisdom survival check to follow tracks, hunt wild game, guide your group through, frozen wastelands, identify signs that owlbears live nearby."</p><p></p><p>In each of those, would you on a success give the **player** some clues that the player then must use their own personal knowledge to solve? </p><p></p><p>Does a successful guide thru frozen wastes check mean the player gets orienteering info to use in himself figuring it out? Dies the player need to then make their own personal "not freeze to death" decisiins given clues? Or does success mean the **character's skill** and the successful check mean the character makes the right use of the ingo?</p><p></p><p>For "signs of owlbears" do you provide some feathers and some pictures of footprints and rely on the player actually knowing what an owlbears track looks like for the player to figure it out? Or does the character see signs, read the signs and the **character** know owlbear?</p><p></p><p>More importantly, if a player is in an area without owlbears but with trolls, fo you decide that because strictly the skill references owlbears not trolls and so using that skill as a "troll detector" is not allowed?</p><p></p><p>That's just staying within wisdom and insight/survival.</p><p></p><p>The list of cases would grow with pretty much every ability snd skill if we chose to sometimes parse strictly and sometimes not, sometimes decide its *character succeed* and other times its *character waits for player to succeed*.</p><p></p><p>Me, player decides when, where, for what they apply the charscter trait, but the checks determine the character success and the results.</p><p></p><p>I have found over the years that creating two tiers of skills/traits/powers - in-player resolution and in-character resolution as core mechanic of system - leads to worse results that player application and character resolution across the board does.</p><p></p><p>So, I dont do that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7586391, member: 6919838"] To me there is no way the very broad presentation of ability checks survives this degree of "did it exactly say you can do that? If not, nope" either as a representation of intent or playability. Are your survival checks and wisdom checks completely limited by not only the list provided but a strict parsing of that text? Dexterity checks? Intelligence checks? Social checks? Is what your takeaway for how 5e says about the scope to use ability checks "only strictly what is explicitly described here even down to how`? "Your Wisdom insight check determines whether you can determine the true intentions of a creature..." Pause - the check determines... and the uncertainty is determining the true intentions- "such as when searching out a lie..." Example in question is searching out a lie. At a very basic reading, you determine that this person is trying to deceive you, his intentions in this moment is to lie to you. But let's look later on... The DM might ask you to make a wisdom survival check to follow tracks, hunt wild game, guide your group through, frozen wastelands, identify signs that owlbears live nearby." In each of those, would you on a success give the **player** some clues that the player then must use their own personal knowledge to solve? Does a successful guide thru frozen wastes check mean the player gets orienteering info to use in himself figuring it out? Dies the player need to then make their own personal "not freeze to death" decisiins given clues? Or does success mean the **character's skill** and the successful check mean the character makes the right use of the ingo? For "signs of owlbears" do you provide some feathers and some pictures of footprints and rely on the player actually knowing what an owlbears track looks like for the player to figure it out? Or does the character see signs, read the signs and the **character** know owlbear? More importantly, if a player is in an area without owlbears but with trolls, fo you decide that because strictly the skill references owlbears not trolls and so using that skill as a "troll detector" is not allowed? That's just staying within wisdom and insight/survival. The list of cases would grow with pretty much every ability snd skill if we chose to sometimes parse strictly and sometimes not, sometimes decide its *character succeed* and other times its *character waits for player to succeed*. Me, player decides when, where, for what they apply the charscter trait, but the checks determine the character success and the results. I have found over the years that creating two tiers of skills/traits/powers - in-player resolution and in-character resolution as core mechanic of system - leads to worse results that player application and character resolution across the board does. So, I dont do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top