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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7586700" data-attributes="member: 97077"><p>For funsies, I'm going to rewrite this based on my understanding of the rules of D&D 5e:</p><p></p><p>The <em>goal</em> here is to get the bandits to surrender and the <em>approach</em> is by deceiving them into thinking the fighter has 40 armed soldiers waiting outside. The fighter's player <em>might</em> roll a Charisma (Deception) check, if the DM determines the outcome of the task is uncertain and there's a meaningful consequence for failure. If the DM does decide an ability check is appropriate, he or she may assign a DC of his or her choosing or perhaps call for a contest using the bandit's Wisdom (Insight).</p><p></p><p>If the fighter's player fails the check, the bandits may realize they are bluffing <em>or</em> the fighter may make some progress combined with a setback e.g. the bandit leader thinks the fighter could be telling the truth, but can't risk being wrong, so she orders her right hand thug to go outside the cave to verify the fighter's assertion. The DM turns to the players and asks "What do you do?"</p><p></p><p></p><p></p><p>The DM describes the environment as including a bandit leader who declares they have 80 bandits waiting in the caves to strike down a nearby town. The fighter's player, suspecting this is a bluff, describes that he or she wants to search out a lie (goal) by gleaning clues from his body language, speech habits, and changers in mannerisms (approach). The fighter's player might roll a Wisdom (Insight) check, if the DM determines the outcome of the task is uncertain and there's a meaningful consequence for failure. If the DM does decide an ability check is appropriate, he or she may assign a DC of his or her choosing or perhaps call for a contest using the bandit's Charisma (Deception). </p><p></p><p>If the fighter's player succeeds in that check, the DM may say that the bandit is being untruthful. If the fighter's player fails in that check, the DM may say that the bandit leader gives nothing away and the search for the lie is unfruitful or the fighter may make some progress combined with a setback e.g. the bandit leader is being untruthful, but the bandit leader knows the fighter caught her in a lie, so she escalates the situation by declaring the parley over and demanding the PCs lay down their arms. The DM turns to the players and asks "What do you do?"</p><p></p><p>Regardless of success or failure on the check, the player always determines what his or her character thinks, does, and says. Therefore, even if the bandit leader is successful in hiding her lie from the fighter, the fighter's player can still choose to have the fighter believe the bandit leader is lying or not. It's up to the player.</p><p></p><p></p><p></p><p>The adjudication process is the same, but many things can differ even in substantially similar situations.</p></blockquote><p></p>
[QUOTE="iserith, post: 7586700, member: 97077"] For funsies, I'm going to rewrite this based on my understanding of the rules of D&D 5e: The [I]goal[/I] here is to get the bandits to surrender and the [I]approach[/I] is by deceiving them into thinking the fighter has 40 armed soldiers waiting outside. The fighter's player [I]might[/I] roll a Charisma (Deception) check, if the DM determines the outcome of the task is uncertain and there's a meaningful consequence for failure. If the DM does decide an ability check is appropriate, he or she may assign a DC of his or her choosing or perhaps call for a contest using the bandit's Wisdom (Insight). If the fighter's player fails the check, the bandits may realize they are bluffing [I]or[/I] the fighter may make some progress combined with a setback e.g. the bandit leader thinks the fighter could be telling the truth, but can't risk being wrong, so she orders her right hand thug to go outside the cave to verify the fighter's assertion. The DM turns to the players and asks "What do you do?" The DM describes the environment as including a bandit leader who declares they have 80 bandits waiting in the caves to strike down a nearby town. The fighter's player, suspecting this is a bluff, describes that he or she wants to search out a lie (goal) by gleaning clues from his body language, speech habits, and changers in mannerisms (approach). The fighter's player might roll a Wisdom (Insight) check, if the DM determines the outcome of the task is uncertain and there's a meaningful consequence for failure. If the DM does decide an ability check is appropriate, he or she may assign a DC of his or her choosing or perhaps call for a contest using the bandit's Charisma (Deception). If the fighter's player succeeds in that check, the DM may say that the bandit is being untruthful. If the fighter's player fails in that check, the DM may say that the bandit leader gives nothing away and the search for the lie is unfruitful or the fighter may make some progress combined with a setback e.g. the bandit leader is being untruthful, but the bandit leader knows the fighter caught her in a lie, so she escalates the situation by declaring the parley over and demanding the PCs lay down their arms. The DM turns to the players and asks "What do you do?" Regardless of success or failure on the check, the player always determines what his or her character thinks, does, and says. Therefore, even if the bandit leader is successful in hiding her lie from the fighter, the fighter's player can still choose to have the fighter believe the bandit leader is lying or not. It's up to the player. The adjudication process is the same, but many things can differ even in substantially similar situations. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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