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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7586754" data-attributes="member: 22779"><p>Hang on though. You specifically stated that the goal of your style of play is to minimize die rolling. That the purpose of the descriptions provided by the players was to ensure that rolling doesn't happen.</p><p></p><p>How is that a strawman to say that that's not a balanced approach? To me, if your goal is to minimize die rolling, that's not the middle path. I mean, heck, right in THIS QUOTE, you are stating that the goal of your playstyle is to avoid rolling as much as possible. </p><p></p><p>Which, to me, means that the DM must judge when rolling is appropriate. After all, the players can't. So, if the player's goal is to minimize die rolling and the DM's role is the judge their attempts, how do you avoid gaming the DM? Isn't the player's goal pretty much directly tied to how well they can convince the DM?</p><p></p><p>WHere's the strawman here?</p><p></p><p> LOok, not every disagreement is a logical fallacy. When someone actually takes your specific argument and can show that your specfic point leads to an undesirable (from my point of view anyway) outcome, how is that a strawman? </p><p></p><p>Why can't folks actually come up with points without trying to score? You say I'm misrepresenting you somehow. I'm not seeing it at all. Claiming that it only applies to a "degenerative" form of your playstyle doesn't really convince me when THE WHOLE POINT of your play style is to convince the DM that a die roll isn't necessary.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7586754, member: 22779"] Hang on though. You specifically stated that the goal of your style of play is to minimize die rolling. That the purpose of the descriptions provided by the players was to ensure that rolling doesn't happen. How is that a strawman to say that that's not a balanced approach? To me, if your goal is to minimize die rolling, that's not the middle path. I mean, heck, right in THIS QUOTE, you are stating that the goal of your playstyle is to avoid rolling as much as possible. Which, to me, means that the DM must judge when rolling is appropriate. After all, the players can't. So, if the player's goal is to minimize die rolling and the DM's role is the judge their attempts, how do you avoid gaming the DM? Isn't the player's goal pretty much directly tied to how well they can convince the DM? WHere's the strawman here? LOok, not every disagreement is a logical fallacy. When someone actually takes your specific argument and can show that your specfic point leads to an undesirable (from my point of view anyway) outcome, how is that a strawman? Why can't folks actually come up with points without trying to score? You say I'm misrepresenting you somehow. I'm not seeing it at all. Claiming that it only applies to a "degenerative" form of your playstyle doesn't really convince me when THE WHOLE POINT of your play style is to convince the DM that a die roll isn't necessary. [/QUOTE]
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Community
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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