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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Bawylie" data-source="post: 7586888" data-attributes="member: 6776133"><p>The Middle Path, or the via media, is a philosophical and religious concept going back thousands of years. It’s the explicit rejection of dogma (and zealotry) and the embrace of moderation. The idea is to find a workable mode of operation among extremes without yourself becoming compromised by those extremes. </p><p></p><p>So if you read it as “the one true way” you’re actually arriving at the opposite of its aim - that is the rejection of all such “one true ways.” </p><p></p><p>You might say that IS advocating one specific approach over all others. But it’s not. It’s more like recognizing the wide space area between alcoholic and teetotaler and navigating between those extremes. There’s space between All Dice For All Actions and Never Roll Ever. Speaking for myself, I’m only looking to navigate that space in a way that is fair, avoids the appearance of being unfair, enables players’ decisions to influence outcomes more than dice rolls influence outcomes, and facilitated play. </p><p></p><p>So insofar as it is One True Way, it’s a way that’s 10 miles wide with very few delineations. I don’t argue that you must play my way to the exclusion of all other modes of play. I’m only saying I found a path that’s reasonably effective, clear, direct, and safe. A middle path. </p><p></p><p>The DC to determine whether or not I’m truthful about my position is null - no matter what you might roll, this is my sincere position. If you did roll for everything, even a negative result would be a success here.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7586888, member: 6776133"] The Middle Path, or the via media, is a philosophical and religious concept going back thousands of years. It’s the explicit rejection of dogma (and zealotry) and the embrace of moderation. The idea is to find a workable mode of operation among extremes without yourself becoming compromised by those extremes. So if you read it as “the one true way” you’re actually arriving at the opposite of its aim - that is the rejection of all such “one true ways.” You might say that IS advocating one specific approach over all others. But it’s not. It’s more like recognizing the wide space area between alcoholic and teetotaler and navigating between those extremes. There’s space between All Dice For All Actions and Never Roll Ever. Speaking for myself, I’m only looking to navigate that space in a way that is fair, avoids the appearance of being unfair, enables players’ decisions to influence outcomes more than dice rolls influence outcomes, and facilitated play. So insofar as it is One True Way, it’s a way that’s 10 miles wide with very few delineations. I don’t argue that you must play my way to the exclusion of all other modes of play. I’m only saying I found a path that’s reasonably effective, clear, direct, and safe. A middle path. The DC to determine whether or not I’m truthful about my position is null - no matter what you might roll, this is my sincere position. If you did roll for everything, even a negative result would be a success here. [/QUOTE]
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Community
General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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