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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7587077" data-attributes="member: 97077"><p>From the DMG that no experienced DMs ever seem to read:</p><p></p><ul> <li data-xf-list-type="ul">"Consistency is a key to a believable fictional world."</li> <li data-xf-list-type="ul">The DM is "...someone who is impartial yet involved in the game..."</li> <li data-xf-list-type="ul">"...the DM is a natural fit to take on the referee role..."</li> <li data-xf-list-type="ul">"A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success."</li> </ul><p></p><p>So the expectation is the DM is a consistent, impartial (yet involved) referee who determines success or failure, sometimes calling for a roll. If the DM is fulfilling these expectations, he or she is not being "convinced" or "gamed" as some - <em>including myself once upon a time</em> - call it. I just wish some would wise up and realize that concern describes a degenerate form of play, something to be avoided. The way to avoid that is to do this stuff above. And we don't need players pushing mechanics to achieve that goal.</p></blockquote><p></p>
[QUOTE="iserith, post: 7587077, member: 97077"] From the DMG that no experienced DMs ever seem to read: [LIST] [*]"Consistency is a key to a believable fictional world." [*]The DM is "...someone who is impartial yet involved in the game..." [*]"...the DM is a natural fit to take on the referee role..." [*]"A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success." [/LIST] So the expectation is the DM is a consistent, impartial (yet involved) referee who determines success or failure, sometimes calling for a roll. If the DM is fulfilling these expectations, he or she is not being "convinced" or "gamed" as some - [I]including myself once upon a time[/I] - call it. I just wish some would wise up and realize that concern describes a degenerate form of play, something to be avoided. The way to avoid that is to do this stuff above. And we don't need players pushing mechanics to achieve that goal. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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