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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7587122" data-attributes="member: 6919838"><p>Sometimes folks seem to think that if all of a set are treated the same, all skills treated the same, then there isnt a punished group.</p><p></p><p>I find that odd because class-by-class skills are varied in importance so, it's not like its just skill-vs-skill but its "four skills with expertise features" vs "two skills and action surge" etc.</p><p></p><p>Also, of course, some skills have direct in-combat gains where it's at least questionable whether the same degree of "talk your way to auto-success" happens. </p><p></p><p>But yeah, when some folks boil it down to processed and outlooks passed to their players about how getting to the dice is the losing strategy or however they want to phrase it, the idea of choosing builds or characters where significant features are focused on expertise and the like become - well - not what I would refer to as "maintaining a balance" between the options.</p><p></p><p>I can imagine a fighter player being told up front they should be working to not have to fight to get a better chance of success because they might lose fights. </p><p></p><p>But again, everybody has a different view of what balance is right for their groups.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7587122, member: 6919838"] Sometimes folks seem to think that if all of a set are treated the same, all skills treated the same, then there isnt a punished group. I find that odd because class-by-class skills are varied in importance so, it's not like its just skill-vs-skill but its "four skills with expertise features" vs "two skills and action surge" etc. Also, of course, some skills have direct in-combat gains where it's at least questionable whether the same degree of "talk your way to auto-success" happens. But yeah, when some folks boil it down to processed and outlooks passed to their players about how getting to the dice is the losing strategy or however they want to phrase it, the idea of choosing builds or characters where significant features are focused on expertise and the like become - well - not what I would refer to as "maintaining a balance" between the options. I can imagine a fighter player being told up front they should be working to not have to fight to get a better chance of success because they might lose fights. But again, everybody has a different view of what balance is right for their groups. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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