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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7587135" data-attributes="member: 22779"><p>A slightly different interpretation might be: The players know what they enjoy and will let you, the DM know it by actually engaging with it. If they aren't engaging with it, move on. Put the players in the driver's seat and react, rather than trying to present them with "interesting" stuff that, frankly, you're just guessing will be interesting.</p><p></p><p>If the player starts talking to the NPC? Fantastic, play it out. If the player just throws dice checks at the NPC? Roll it out and see where it leads. </p><p></p><p>The difference I see is that you, as DM, take a much more prominent role in the game than I do. Which is fine, and it certainly fits with 5e's sort of "old school" appeal. It's not what appeals to me though. I'd much, much prefer to let the players take the wheel.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7587135, member: 22779"] A slightly different interpretation might be: The players know what they enjoy and will let you, the DM know it by actually engaging with it. If they aren't engaging with it, move on. Put the players in the driver's seat and react, rather than trying to present them with "interesting" stuff that, frankly, you're just guessing will be interesting. If the player starts talking to the NPC? Fantastic, play it out. If the player just throws dice checks at the NPC? Roll it out and see where it leads. The difference I see is that you, as DM, take a much more prominent role in the game than I do. Which is fine, and it certainly fits with 5e's sort of "old school" appeal. It's not what appeals to me though. I'd much, much prefer to let the players take the wheel. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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