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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7587317"><p>[MENTION=22779]Hussar[/MENTION]: I guess we just play differently then. I don't want to force my players to be glib actors, but I do want them to solve problems using their own noggins, probably because that's what I like, too. I like that little thrill of, "Heh...I just figured out something cool." </p><p></p><p>Think Zork, not WoW.</p><p></p><p>But, yes, you're right: that is testing the player, not the character, maybe not in acting ability but in thinking ability. I'm ok with that. And I guess in that regard the people I game with are different than the people you game with.</p><p></p><p></p><p></p><p>Sorry, I think I responded to that post from my phone, and just answered part of it.</p><p></p><p>No, I don't ignore them. It depends on the situation. I might just say, "You don't pick up on anything special." I might, if that character is good at this sort of thing, give away a clue to her motivation without requiring a roll. Or I might, if I think the outcome is uncertain, ask them to make an Insight check (or possibly an Investigation check if there's a tiny spot of blood on her collar, or a History or Religion check if her necklace is of specific and significant origin, or....etc.).</p><p></p><p>The answer I would <em>not</em> give is, "You think she's lying" or "You think she's telling the truth." I give a hint, and let the player decide what his/her character thinks.</p><p></p><p>And, actually, let me now amend all that (and my previous posts) with the following: everything I have been describing is what I <em>aspire</em> to. I still sometimes/often get caught off guard by my players, or I'm using a published adventure that just uses straight-up skill checks, and my response is "Uh....uh....give me an Insight check." But I hate doing that, and I feel like I've let down my players. I think it's an inferior solution. I won't call it straight-up <em>lazy</em> because just DMing itself is a bunch of work, but it's not <em>excellent</em> DMing.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7587317"] [MENTION=22779]Hussar[/MENTION]: I guess we just play differently then. I don't want to force my players to be glib actors, but I do want them to solve problems using their own noggins, probably because that's what I like, too. I like that little thrill of, "Heh...I just figured out something cool." Think Zork, not WoW. But, yes, you're right: that is testing the player, not the character, maybe not in acting ability but in thinking ability. I'm ok with that. And I guess in that regard the people I game with are different than the people you game with. Sorry, I think I responded to that post from my phone, and just answered part of it. No, I don't ignore them. It depends on the situation. I might just say, "You don't pick up on anything special." I might, if that character is good at this sort of thing, give away a clue to her motivation without requiring a roll. Or I might, if I think the outcome is uncertain, ask them to make an Insight check (or possibly an Investigation check if there's a tiny spot of blood on her collar, or a History or Religion check if her necklace is of specific and significant origin, or....etc.). The answer I would [I]not[/I] give is, "You think she's lying" or "You think she's telling the truth." I give a hint, and let the player decide what his/her character thinks. And, actually, let me now amend all that (and my previous posts) with the following: everything I have been describing is what I [I]aspire[/I] to. I still sometimes/often get caught off guard by my players, or I'm using a published adventure that just uses straight-up skill checks, and my response is "Uh....uh....give me an Insight check." But I hate doing that, and I feel like I've let down my players. I think it's an inferior solution. I won't call it straight-up [I]lazy[/I] because just DMing itself is a bunch of work, but it's not [I]excellent[/I] DMing. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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