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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7587346" data-attributes="member: 22779"><p>Why not? 5e comes with downtime activities. If the players came to me and told me, hey, this is what we want to do - can we just resolve this in a couple of rolls after a week of downtime, great, go for it. Why would I force them to dance through my adventure? </p><p></p><p>Now, I'd probably be pretty annoyed that I've dropped all sorts of adventure hooks and the players are completely disinterested in it, but, let's ignore the obvious issues of table mismatch for a moment. We'll presume the table is happy and healthy, but, they simply don't want to do this investigation thing. Ok, great. </p><p></p><p>I mean, we do this with all sorts of things - abstract away buying magic items in 3e is a perfect example. 5e does it through downtime. In our current Dragon Heist game, the players actually literally sat in their tavern while their factions went out and gathered information for them. They leveraged their faction memberships and asked the factions to chase down various leads while they stayed home and ran their tavern. </p><p></p><p>I let time pass and then presented them with the findings. </p><p></p><p>So, yeah, to answer your question, I honestly have zero problem with letting the players abstract away an entire scenario (in this case it would be tracking down witnesses to a crime, talking to survivors of that crime, checking with law enforcement, and a few other goodies as well - I'm being deliberately vague because spoilers. Chapter 3 Fireball of Dragon Heist if you know the adventure). I presented them with the information after the fact and they proceeded from there. Did I roleplay out contacting each faction contact, then roleplay out the investigations? Nope, not in the slightest. They abstracted it, I gave them the results. </p><p></p><p>Now, in this specific case, no rolls were needed, but, again, I wouldn't have a problem if they made some sort of checks. Perhaps a Charisma check or something. Heck, they have Faction Scores. A check modified by that would have worked as well, had I thought of it at the time. I didn't think of it, but, in retrospect, that would have been a better idea. A check results in various levels of the faction being motivated to help, which in turn results in various bits of information becoming available. Ah well, will do better next time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7587346, member: 22779"] Why not? 5e comes with downtime activities. If the players came to me and told me, hey, this is what we want to do - can we just resolve this in a couple of rolls after a week of downtime, great, go for it. Why would I force them to dance through my adventure? Now, I'd probably be pretty annoyed that I've dropped all sorts of adventure hooks and the players are completely disinterested in it, but, let's ignore the obvious issues of table mismatch for a moment. We'll presume the table is happy and healthy, but, they simply don't want to do this investigation thing. Ok, great. I mean, we do this with all sorts of things - abstract away buying magic items in 3e is a perfect example. 5e does it through downtime. In our current Dragon Heist game, the players actually literally sat in their tavern while their factions went out and gathered information for them. They leveraged their faction memberships and asked the factions to chase down various leads while they stayed home and ran their tavern. I let time pass and then presented them with the findings. So, yeah, to answer your question, I honestly have zero problem with letting the players abstract away an entire scenario (in this case it would be tracking down witnesses to a crime, talking to survivors of that crime, checking with law enforcement, and a few other goodies as well - I'm being deliberately vague because spoilers. Chapter 3 Fireball of Dragon Heist if you know the adventure). I presented them with the information after the fact and they proceeded from there. Did I roleplay out contacting each faction contact, then roleplay out the investigations? Nope, not in the slightest. They abstracted it, I gave them the results. Now, in this specific case, no rolls were needed, but, again, I wouldn't have a problem if they made some sort of checks. Perhaps a Charisma check or something. Heck, they have Faction Scores. A check modified by that would have worked as well, had I thought of it at the time. I didn't think of it, but, in retrospect, that would have been a better idea. A check results in various levels of the faction being motivated to help, which in turn results in various bits of information becoming available. Ah well, will do better next time. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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