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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7587410" data-attributes="member: 6919838"><p>For your "i do not put in the footnote, to cover both cases of where a GM says they do plan for solutions or not - whats important is how often the resolution process is seen to go one way or the other. " thats why i added the footnote "* Perhaps this is better expressed as "how often does our resolution process result in cases actually being solved by:" since that is what the players see in play and that shapes their views going forward. "</p><p></p><p>if i knew that out-of-combat auto-success in tasks would occur without reference to character stats applying to checks 50/50 that would give me great pause in investing in those traits as opposed to investing in traits that would see more actual influence. i would figure i could at least get 50/50 without "spending" a trait and its better to go with traits that will see much more use - not be as easily "auto-beat".</p><p></p><p>But, to be fair, i am not including "non-score" elements in this at all. So, given "i rage" is always an auto-success or auto-fail" and whether you can go into rage or not is never part of the "role of the dice" at all, i wasn't counting that. if i was, i guess the numbers would be like 99.99999999999999999999% in favor of auto-success since moving, drawing weapons, and so many other things are not matters of that issue at all. </p><p></p><p>Going into a rage is never a challenge in my games (or so rarely one), so i dont include it in my 50-60% B, rarely A and split the CD figure i gave.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7587410, member: 6919838"] For your "i do not put in the footnote, to cover both cases of where a GM says they do plan for solutions or not - whats important is how often the resolution process is seen to go one way or the other. " thats why i added the footnote "* Perhaps this is better expressed as "how often does our resolution process result in cases actually being solved by:" since that is what the players see in play and that shapes their views going forward. " if i knew that out-of-combat auto-success in tasks would occur without reference to character stats applying to checks 50/50 that would give me great pause in investing in those traits as opposed to investing in traits that would see more actual influence. i would figure i could at least get 50/50 without "spending" a trait and its better to go with traits that will see much more use - not be as easily "auto-beat". But, to be fair, i am not including "non-score" elements in this at all. So, given "i rage" is always an auto-success or auto-fail" and whether you can go into rage or not is never part of the "role of the dice" at all, i wasn't counting that. if i was, i guess the numbers would be like 99.99999999999999999999% in favor of auto-success since moving, drawing weapons, and so many other things are not matters of that issue at all. Going into a rage is never a challenge in my games (or so rarely one), so i dont include it in my 50-60% B, rarely A and split the CD figure i gave. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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