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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7587437" data-attributes="member: 6919838"><p>i dont remember my 3.x games having that problem, but i find it practically absent in 5e. I mean, the skills/proficiencies are pretty well divided as are the abilities so really, with the broad and failry distinct "houses" its really rare that i see someone call for a check that is inappropriate to their task - especially after i cover some of the edge cases in that session zero thingy. </p><p></p><p>That may be because i tend to use the variant rule where ability scores are not strictly tied to skills. maybe its because i see skills as pretty broad aptitudes and dont get into too far down in the weeds except to provide them clear divisions. i mean, to me if a player says they use dexterity acrobatics, that gives me both the nature of the effort (nimble-quick-finesse as opposed to brute force and power or others) and gives me the specific training used (balance, rolls, etc) so thats a pretty good baseline for whether or not thats gonna get them through or not or if its iffy. </p><p></p><p></p><p>Dont know, but if we got into so many issues of "but wait doesnt this do that, no it doesn't " as far as the basic functing of skills that it bogged down in play, that would be seen as a huge honking problem with the system, not the players. </p><p></p><p>i would be looking for a big major change system-wise to fix that. maybe go to the ditching skills and tools and going for ability scores and/or background level proficiencies maybe like the DMG presents instead. Hopefully we dont have that level of moment by moment confusion over even which ability score applies?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7587437, member: 6919838"] i dont remember my 3.x games having that problem, but i find it practically absent in 5e. I mean, the skills/proficiencies are pretty well divided as are the abilities so really, with the broad and failry distinct "houses" its really rare that i see someone call for a check that is inappropriate to their task - especially after i cover some of the edge cases in that session zero thingy. That may be because i tend to use the variant rule where ability scores are not strictly tied to skills. maybe its because i see skills as pretty broad aptitudes and dont get into too far down in the weeds except to provide them clear divisions. i mean, to me if a player says they use dexterity acrobatics, that gives me both the nature of the effort (nimble-quick-finesse as opposed to brute force and power or others) and gives me the specific training used (balance, rolls, etc) so thats a pretty good baseline for whether or not thats gonna get them through or not or if its iffy. Dont know, but if we got into so many issues of "but wait doesnt this do that, no it doesn't " as far as the basic functing of skills that it bogged down in play, that would be seen as a huge honking problem with the system, not the players. i would be looking for a big major change system-wise to fix that. maybe go to the ditching skills and tools and going for ability scores and/or background level proficiencies maybe like the DMG presents instead. Hopefully we dont have that level of moment by moment confusion over even which ability score applies? [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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