Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7587795" data-attributes="member: 16814"><p>Full stop, right here. The player has stated an action with a goal and approach, the GM is now <strong>obligated</strong> to narrate the results of that action. If the GM decides there's no uncertainty, the GM still <em>must narrate the outcome.</em></p><p></p><p>You continue to imagine the game stops because dice aren't rolled, which is wrong. </p><p></p><p>No, everything above would never happen because the GM either calls for a check and narrates the outcome or just narrates the outcome if it's certain. </p><p></p><p>Firstly, this situation wouldn't ever happen in my game because, as presented, it apoears as a social challenge so it would be in my game, but this example isn't. I don't have long question and answer periods with ambulatory exposition. </p><p></p><p>However, assuming it did, and the clerk isn't lying and there's no consequence for failure ("no answer" isn't a consequence), then I'd narrate that close attention during the exchange reveals the clerk is earnestly trying to help. If the clerk is lying, and I think the approach shoukd autofail (which I do not, I'd ask for a check in this situation with a consequence appropriate to the approach) I'd narrate that there's no indications in the clerk's body language that indicates falsehood.</p><p></p><p>Regardless, the argument you imagined would never, ever, happen. </p><p></p><p></p><p>Cool, what happens on a failure when the ckerk isn't lying? If the clerk is lying? I, and ithers, have brought this up numerous times that there's a big difference in style on failure, but you keep only presenting success. What does failure look like in your game for this example?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7587795, member: 16814"] Full stop, right here. The player has stated an action with a goal and approach, the GM is now [b]obligated[/b] to narrate the results of that action. If the GM decides there's no uncertainty, the GM still [i]must narrate the outcome.[/i] You continue to imagine the game stops because dice aren't rolled, which is wrong. No, everything above would never happen because the GM either calls for a check and narrates the outcome or just narrates the outcome if it's certain. Firstly, this situation wouldn't ever happen in my game because, as presented, it apoears as a social challenge so it would be in my game, but this example isn't. I don't have long question and answer periods with ambulatory exposition. However, assuming it did, and the clerk isn't lying and there's no consequence for failure ("no answer" isn't a consequence), then I'd narrate that close attention during the exchange reveals the clerk is earnestly trying to help. If the clerk is lying, and I think the approach shoukd autofail (which I do not, I'd ask for a check in this situation with a consequence appropriate to the approach) I'd narrate that there's no indications in the clerk's body language that indicates falsehood. Regardless, the argument you imagined would never, ever, happen. Cool, what happens on a failure when the ckerk isn't lying? If the clerk is lying? I, and ithers, have brought this up numerous times that there's a big difference in style on failure, but you keep only presenting success. What does failure look like in your game for this example? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top