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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7587833" data-attributes="member: 6919838"><p>"Cool, what happens on a failure when the ckerk isn't lying? If the clerk is lying? I, and ithers, have brought this up numerous times that there's a big difference in style on failure, but you keep only presenting success. What does failure look like in your game for this example?"</p><p></p><p>In my game, one of two things happen on a failure to use insight to suss out a lie on a truthful speaker.</p><p></p><p>1 Failure - no progress - status quo - "As you gauge his responses, its unclear, no clear compelling signs of deception or honesty really shine through to change your mind or confirm your suspicions."</p><p></p><p>Seems easy right? Not getting to success meant you hot nothing to change your mind.</p><p></p><p>2 Failure - some progress with setback. "Ok, so, it's a mixed bag but it's pretty clear he is being truthful about some but and not about others. The way he reacts and talks and manners make it look like he is serious about being here that night, likely not being completely truthful about the traps being set and likely not giving you the whole story. </p><p></p><p>Also seems easy, right? Pick some of the account as ringing true, some not and leave further doubt sown as a way of giving some progress with setback.</p><p></p><p>In addition, it sets up a less binary scenario result. Is he lying about setting the traps or is he just wondering if he is remembering right? Is it doubt or outright deception? Or, is he being truthful to the questions asked, but there are other questions that need to be asked? Is the truth what he has said, plus the fact he had a lover over before that who he is keeping hidden? </p><p></p><p>But, to be fair, in my game, I work the quality of the die into the narration too, so if those were a natural 3 failure, I am likely to add more uncertainty into the mix (thus more likely no info narration as in number 1) than if it is a natural 12 failure (more likely described as number 2.) Muvh like I choose to narrate a roll of 2-fails on an attack roll as a wild miss but a roll of say 13-fail as a glancing blow, near miss or blocked by shield at last second.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7587833, member: 6919838"] "Cool, what happens on a failure when the ckerk isn't lying? If the clerk is lying? I, and ithers, have brought this up numerous times that there's a big difference in style on failure, but you keep only presenting success. What does failure look like in your game for this example?" In my game, one of two things happen on a failure to use insight to suss out a lie on a truthful speaker. 1 Failure - no progress - status quo - "As you gauge his responses, its unclear, no clear compelling signs of deception or honesty really shine through to change your mind or confirm your suspicions." Seems easy right? Not getting to success meant you hot nothing to change your mind. 2 Failure - some progress with setback. "Ok, so, it's a mixed bag but it's pretty clear he is being truthful about some but and not about others. The way he reacts and talks and manners make it look like he is serious about being here that night, likely not being completely truthful about the traps being set and likely not giving you the whole story. Also seems easy, right? Pick some of the account as ringing true, some not and leave further doubt sown as a way of giving some progress with setback. In addition, it sets up a less binary scenario result. Is he lying about setting the traps or is he just wondering if he is remembering right? Is it doubt or outright deception? Or, is he being truthful to the questions asked, but there are other questions that need to be asked? Is the truth what he has said, plus the fact he had a lover over before that who he is keeping hidden? But, to be fair, in my game, I work the quality of the die into the narration too, so if those were a natural 3 failure, I am likely to add more uncertainty into the mix (thus more likely no info narration as in number 1) than if it is a natural 12 failure (more likely described as number 2.) Muvh like I choose to narrate a roll of 2-fails on an attack roll as a wild miss but a roll of say 13-fail as a glancing blow, near miss or blocked by shield at last second. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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